"Crusade of Fire"
"Crusade of Fire is a campaign system for Warhammer 40,000 that
enables you to join the campaign to control the Corvus Sub-sector.
Whether you choose to join the Crusade of Fire itself, the foul Servants
of Ruin or the bloodthirsty Prophets of War, the fate of the sub-sector
lies in your hands.
This 96-page, full-colour hardcover book features exclusive artwork and a host of dynamic new rules. As well as the campaign system itself, the book contains rules that can be used in any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World.
Crusade of Fire also features the story of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest."
So where did this little beauty come from? I'd heard mutterings about some more rules for flyers, and we've seen the rules for fighting on more random batlefields in White Dwarf several months before 6th edition was released... so perhaps we should have seen this coming? What does it mean for us 40k gamers though.
First of all, campaign rules made for 6th edition are a god send. We've tried a campaign at our club, and it fizzled out after a wee while as people either had little success or just became bored. This could help give meaning to our games regardless of how good or how well you've done. Expanded rules on other parts of the game will hopefully n ot just add variety, but give us more reason to come up with our own ideas for rules in games. Something I like about members at the Tredegar Reavers is that most of us are up for creating our own little scenarios or rules or even little events that happen in games. Serious games are had, but we never let fun escape out of the window. This is something I shall be picking up, I love anything that expands the universe of this game and if it can add to the games I play in its well worth the pick up.
This 96-page, full-colour hardcover book features exclusive artwork and a host of dynamic new rules. As well as the campaign system itself, the book contains rules that can be used in any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World.
Crusade of Fire also features the story of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest."
So where did this little beauty come from? I'd heard mutterings about some more rules for flyers, and we've seen the rules for fighting on more random batlefields in White Dwarf several months before 6th edition was released... so perhaps we should have seen this coming? What does it mean for us 40k gamers though.
First of all, campaign rules made for 6th edition are a god send. We've tried a campaign at our club, and it fizzled out after a wee while as people either had little success or just became bored. This could help give meaning to our games regardless of how good or how well you've done. Expanded rules on other parts of the game will hopefully n ot just add variety, but give us more reason to come up with our own ideas for rules in games. Something I like about members at the Tredegar Reavers is that most of us are up for creating our own little scenarios or rules or even little events that happen in games. Serious games are had, but we never let fun escape out of the window. This is something I shall be picking up, I love anything that expands the universe of this game and if it can add to the games I play in its well worth the pick up.
I know i flipped out when this little beauty dropped the other week day. I LOVE campaigns, all my armies are centered around the idea of an ever evolving backstory. Problem is up until recent its been tough to find 40k/fantasy players who want to do a campaign, which is sad because i really do love the fluff of both. Hopefully this book inspires some more people to pick up the narratives and immerse themselves in the lore some more.
ReplyDeleteYeah I love the idea of compaigns, just yet to be able to be in one thats lasted long enough to see out. Shame! I'm hoping this will help sort that out though=] Don't suppose you're in south wales and fancy doing this? Haha
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