I made a post about the upcoming Crusade of Fire campaign book, and how I was tempted to get it. Well, I'm very happy to say I've obtained a copy two days before release! I've had a flick through, and I'm pretty impressed thus far. Theres several pages of backstory, of which I'm yet to read but the basic structure is set in a part of space that no-one has been able to access... until now. A Crusade has been sent to reclaim it yet as they enter local space... Chaos and Xenos are there too. Intriguing!
As you can see, the cover is pretty darn nice. Nice to see a Hellbrute depicted in a pose that isn't like the model... Hopefully a boxed poseable version of him soon!
Each commander gets to pick an overall 'Grand Warlord', and these traits give you campaign points. There are Servants of Ruin, the Chaos forces, Crusade of Fire, Imperium, and then the Prophets of War which represent the Xenos can choose which table to pick, Campaign points can be granted for killing or capturing enemy HQ's, capturing objectives and so on depending on which trait you roll.
I had to take a quick snap of these, Kevin Chin's Imperial Fists are sublime. The guy has 9 dreadnoughts and two full boarding marine squads, totally suiting the Imperial Fists!
Also included are rules for dogfighting with flyers, and they seem interesting. Whether I'll get to use them I'm unsure as not many flyers are at club, so we shall see. From what I've seen though they could be a good bit of fun.
Speaking of fun...
The Arena of Death is a place to save your captured commanders and characters. If you win, you can escape. If you lose, then you're probably dead! As you can see from the above picture, you get bonuses for attacking from the side or rear, and you also get bonuses via 'Roar of the Crowd' tokens which you earn from how well you do. There are also some cards to photocopy and print which give you certain actions to use. It looks like a heck of a laugh and I'm hoping to rope some of the guys at club into having a go and maybe doing a videoblog on it. We shall see!
Many people may look at the book and wonder "why couldn't this have been in White Dwarf?" Well, it may have been possible and it wouldn't surprise me if they had thought of releasing it in this way initially. It works really well though as a book, although the £25 price point may put some off. If you're into campaigns and want something designed for 40k, this could well be for you. Seeing the participants armies is great, I could look at others armies all day! They go through the different games, add rules for fighting in Daemon worlds, for me its worth the money. If you're not a campaign person, then this probably won't be for you. For me though its a good little pick up. Lets hope people at the club can be persuaded to get involved!