Friday, 9 November 2012

Chaplain Kitbash.

Ah, Kitbashing. Worthy of a capital letter. I love Kitbashing me, my Librarian, Chapter Master and Master of the Forge all created through various kits. Well, seeing as my Chaplain was old and hidden under a couple of paint jobs, I decided that a new one was needed.... but where to start? 

I began browsing Ebay for various bits. Theres some great sellers on there, and I found some great parts! 

The head was donated by friend Bam from a Venerable Dread, the chest torso was an Iron Hands torso I thought looked cool, the Power First was from a Tartaros Terminator, and the Crozius was a combination of a DA Power Maul and a standard top. Standard Tactical Squad legs with some honours from the tactical sprue and also the attack bike sprue.

I'm quite happy with the pose, the idea being he's just finished his litanies and is pointing upwards as a symbol of the Emperor for all to see. Its not finished yet, he has no backpack and the wires need tidying up but he's about 80% done. Can't wait to use him in our all dayer... Which is SUNDAY!!!


Wednesday, 7 November 2012

This Post is Brought to You By the Letter....

ARR!!!

Ah I couldn't help it. It was the only way to start off a post whose subject is Pirates.

One of our members at the Tredegar Reavers, Huw, has been busy drinking rum and frolicking with busty wenches to better learn the psyche of a pirate. Hes spent most of this time naked and drunk then. However, in those rare bouts of sobriety, he's also managed to build some splendid looking ships, pirates and buildings, and a set of rules that are developing nicely. I got to play for the first time, and its a great little game.


I was given a Pirate Captain and a second in command, and we were all given secret missions written down on a note. Mine, was to get to Bams captain, and present him with a letter from a local Governer. The message? I would not know til later, but when I reached him, I had to keep him alive. 


Avoiding a brawl at a local drinking hole I sneak around some buildings and head towards a rowing boat, hoping to get out to Bams ship. 


I get shot at by Mikes ship, Iain steals a ship and kills a couple of harbour men, and Bam tries not to crash into anyone. 


I was able to complete my mission, and I was to accompany Bam on a daring raid on a harbour in Jamaica. Iain was unable to get away with the ship, although he may be alright for the next game. The game itself was fun, plenty of banter and encouragement to do outlandish things and interact with each other. The one thing is to try and streamline parts of it. The combat, from what I witnessed works well, but some of the more normal tasks take a little longer. For instance, when getting a rowing boat into the water I missed 3 turns to do so... Perhaps even movement could be a little more generous to allow the game to flow a little quicker. To be fair though it was still a good laugh, and had we more time I think this wouldn't have mattered quite so much... but it would still be a good thing.

It'll be interesting to play a few more games and become embroiled in the backstabbing and politics I've seen. Alliances have been made and broken over gold and ships, and I want some! 

 

Friday, 2 November 2012

The Squat and the Boarding Captain.

First of all, in case you read that title and hoped for some fan fiction where a Squat and an Imperial Freighter officer fall in love, you'll be more than a tad disappointed. As amazing as that story would be, this is about the limited edition Forge World Boarding Captain.... and a... Squat.

The Boarding Captain was obtained by a swap with one of the greatest examples of gentlemen I have ever known, and someone I've mentioned before on this very blog. You may remember a James, who, after taking time out of sculpting to chat to an over-enthusiastic giant from Wales and gave me a sculpted Empire Elector Count head he'd done. We kept in touch, and he happened to mention if I'd picked a certain something up this year at Games Day, I of course did, so he asked if he could buy or swap... and mentioned the Boarding Captain. I knew he was a pretty cool model so happily agreed. A few days later this guy pops up in the post! I've only now got to painting him, as I wasn't sure whether to use him for my chapter or not...


But then I couldn't resist. I mean, look at the model, he's stunning! The Storm Shield I actually looked into getting when kitbashing my Chapter Master together, but glad I didn't cause it looks superb on this guy. You may have noticed he has an old Mk V Jump Pack. This was originally intended for a Chaplain I'm working on, but then put it on this guy and thought it looked too good not too! I'll hopefully be able to magnetise it so I can switch with his regular backpack if needed. But I'm pretty happy with how he's looking so far! Not finished yet, as I need to blend a couple of bits together a little more and the base needs finishing, but so far so good!

Next...

You may or may not have seen some fluff I'd created for my chapter in which they fight off a Chaos Warband from an unknown planet, and find that it is inhabited with a small clan of Squats. They decide to take them to Mars where a great sense of machinery would help the Adeptus Mechanicus. Some Squat lobbied that they should be able to fulfil tradition and pay a debt to my Evandalists and help them, whether it be as crew to the battle barges or elsewhere. I wanted to include a couple in my force, and began to look at ways to do so.

One obvious thought was as a Techmarine. I picked up a techpriest squat from Ebay, but could'nt decide on how best to use him. So thoughts turned elsewhere, then inspiration struck during a battle. A few months back I'd had a go at using the rules for Telion, and really enjoyed what he did. Hes a great little upgrade for snipers, especially if you really need that Rocket Launcher to hit a vehicle or to try and take out those special weapon squad members! So, what about a Squat version of Telion? I looked through some of the back catalogues of Squats, and they all looked a little too old school to fit in my force. Then I saw the one! RATLINGS!!!


And here he is. I picked this guy up on Ebay, and was able to some sort of success, sculpt a beard on him to make him more Squat-like. I think it looks pretty good! He still needs a little work on him, but he's at the point where I can try and get some other stuff done and he looks alright. Pretty chuffed with the guy! I'm gonna make up some fluff for him and give him a name, but I can't wait to field him with my Scout snipers, who I need to add I also have to finish! Bad habit this not getting things done malarky. 

So thats what I've been doing last few days, I've got a couple of bits coming to sort out my two Chaplains, the biker and foot ones, and then it'll be a case of painting as much as I can before the all dayer in just over a weeks time. Cannae wait!

Tuesday, 30 October 2012

Khorne to the Curb


Battle report time! I was up against Chaos again this week, but in the form of Chris' Khorne Bezerkers. Last time we played it was fairly close, and fielding the new Helldrake this promised to be a difficult affair! I did however have a couple of new tricks up my sleeve..

In my last game against Louis, I borrowed a drop pod off Bam, and it worked ok considering the scatter was well off. So I decided to treat myself to one... along with a second Storm Talon! Chris had bantered that his Helldrake would 'bend the Storm Talon over' so when I showed Chris the two of them I mentioned he'd be having a threesome. His look was priceless! Just had to make sure my dice would do me justice... Yoinks!

2000 points, Crusade, and Dawn of War deployment.


Looking at Chris' force, the Daemon Prince and Helldrake scared me. Daemon Princes can be taken down by mass bolter fire, but I'd planned on using rhino's so would either have to disembark to take care of it and then be left open to attack or counter it with my termies and captain. The Helldrake I could take care of, however I knew even in one turn of it being alive its Baleflamer could do a lot of damage. The Bezerkers themselves were Chris' weakness as these were his only two troops choices, so taking these out would stop him from capturing objectives. Kharn was in one of these units, but I'd taken plasma cannons to take infantry and rhinos out. My dreadnought in drop pod would disrupt part of the enemy battle line, and rhino's wait for the right time to surge forward and capture objectives late in the game. 


This was deployment, and on the first turn my Land Raider was immobilised. This meant the termies had to come out and look to assault asap. My Rhino on the left flank was blown up and I lost three marines from the explosion, so they took position up on the left most objective. The Daemon Prince came down but I couldn't ground him to charge, so had to try and charge some bezerkers whose rhino I had managed to wreck. Failed! I then got charged by the DP and Khorne Bezerkers, pain! I managed to take out half the bezerkers and took two wounds off the DP but lost my captain and termies. 


The helldrake came on, and as predicted, its baleflamer did pain. Wiped out my devastators with plasma cannons, and also a tactical member from a nearby squad. Just over 200 points killed in one fell swoop! Luckily, my Storm Talons came on (surprisingly reliably) and the first shots with an assault cannon took it down, almost blowing a Khorne Rhino up. Payback! I couldn't have this surviving too long, it would slaughter my troops! 


Wrecking both of Chris' rhinos meant exposing his troops, and the unit with Kharn was heavily fired at. I managed to Kharn out with a couple of Krak missiles by a Storm Talon and whittle the squad down over two turns. The other Bezerkers moved back to hold the objective, and after Chris had wrecked my Rhino I advanced carefully firing as much as I could.  The Vindicator took out 7 of the 9 marines, but the two survivors held fast as I tried to blow the Vindicator up. Going into hovering mode, the Storm Talon unleashed its firepower and tore the vindicator apart.


The game ended 10-2, but going into turn 5 Chris lead 5-4, and it was a hugely close game. Chris' lack of troops meant destroying two units stopped him from capturing objecives, whereas I took three tactical squads and broke one up into combat squads, giving me 4 scoring units which was well worth doing. The predator didn't do a whole lot, managed a couple of hull points on one Rhino, and took a couple of Bezerkers down. What it did best though was attract enemy heavy firepower, surviving 4 shots from a demolisher cannon and numurous lascannon shots from an obliterator. 85pts well worth it! The Storm Talons worked a treat, although I'll rarely use both again in this sized battle. The Termies and Captain stopped the Daemon Prince from running rampage, who was promptly gunned down by a disembarked Tactical Squad. I love boltguns! 

Great game in all, close til the end and Chris is really starting to get the hang of his army. He does need to be a little mroe aggressive, but thats something that will come with experience. 

Now, a quick word about projects! In less than two weeks we have the all dayer, and I've got about 6k of Evandalists I want to field but some work to do first. I've got two chaplains to build/convert, the biker and a running one, I've just got my ratling sniper to convert into a Squat to use as Telion (will explain more when I cover this) plus a limited edition Boarding Captain that I swapped the Games Day BA Captain for. I've got an old school jump pack I may use for him and the chaplain, and it looks amazing on him, so we shall see!

Keep tuned for more details, not just on my stuff but also some of the club members who I'm bugging to send WIP piccies of their mini's.

Wednesday, 24 October 2012

BLITZ!!!!!

I know what you did, you read the title of this post and said it to yourself in the same way I said it as I typed it. With much volume, aggression and love. We all know 'Blitz' means one thing, and that's Blood Bowl. I have an incredibly squishy bit of my heart dedicated to this game, so when a new member suggested playing something imagine my smile when he accepted my challange of a game. YES!!

We'd both taken Humans, alhough I did have my old Undead team but I couldn't remember their stats so well so went with my Mordheim Raiders. Edmund also took Humans, so this would prove a pretty close affair. Humans are well known for being one of the most tactically sound teams in the game, being able to do a litle bit of everything. Depending what team you play against, you should be able to do a little of the other. Against Wood Elves? Barge em round and slap em til you have numbers then overwhelm them by stomping down the pitch. Against Dwarfs? Use your speed to keep ahead of them and try to pick one or two of them off by ganging up on them. They can do it all! This would prove interesting then!

 

I managed to score reasonably quickly and put Edmund on a bit of a backstep. I'd taken one of his guys out early, but he'd taken an apothecary and brought him back. Buggers!


 Then it starts to get crazy... Edmund rolls dice like he's playing Orcs or one of the other brutal teams, and starts to flatten my defence!


 I lose 5 people in total, 2 of which completely died! I was able to score another two touchdowns however before I lost all these, and the game finished 3-0 to me but Edmund had done plenty of damage and looked more than content! A good game, plenty of laughs too!


 It was awesome to get the old team and pitch out again, hopefully some of the other guys will be interested in playing a few games, Louis already has mentioned about getting his bunny girls out, so it seems my team will gawp around looking at scantily clad women playing football!


 Throwers Eye View.


Look at these braggards. Rough, violent, and probably all drunk on rum while hassling the wenches at a local serving bar. Yep, Huw's brought the pirate game back up!


I'm not entirely sure what went on, but I should be playing either next monday or the monday after, shall see! Looks like a laugh, although mutterings of Huw making bits up were heard and chortled about.


I remember Iain robbing a bank, Andrew had to back stab Bam, who then killed his treacherous foe, and Mike couldn't get to shore for ages, I think for bad rolling for rowing!


I'm not sure if Bam said one of his secret missions was to capture a ship, but I don't think he was able too being the other side of the board. You'd wanna steal on of these sea-faring beauties though, they look awesome!


Louis and Chris also played some 40k, Chaos vs Chaos. I didn't really get any pics of this game though, but I think Louis won against the Khorne Bezerkers. I want the Chaos players to pick their Chaos God and represent him in a 4 way all on all battle, I think it would look awesome!

Monday, 22 October 2012

Enter the Chambers.

How do you start a post about two subjects that are a huge deal? Not only have I hit 100 posts and 13,000 views for my blog, but what better time to post an interview with one of the most influential people in the history of wargaming, and especially Games Workshop, Andy Chambers. I've been a huge fan of Andy's work since first looking in White Dwarf. From his tales of the Piscina campaign, the various specialist games and codices he's written to his entertaining rivalry with another of the GW legends, Jervis Johnson. 

"Hello Andy, thanks for taking the time out to answer these questions, its greatly appreciated. What are you currently up to in the worlds of Tabletop, Roleplaying and Videogames?

  • Hi Kevin, currently I’m working as a freelancer on a number of different projects for myself and other people. I’m writing 40K-related fiction for the lovely folks at Black Library. I actually just started the third novel in a trilogy about Dark Eldar but I’ve also been doing short stories and novellas for them as well. A little company called Fun to 11 was good enough to put my card game ‘Flame War’ up on Kickstarter and that won it’s funding so it’s now been published. I’m working on a WW2 tabletop fighter combat game called Blood Red Skies which I hope to get published next year. This year I’ve undertaken a fair bit of sub-contract work through Alessio Cavatore’s Riverhorse Games so I was working on early drafts of Fantacide for Architects of War and wrote a Soviet supplement for Bolt Action from Warlord Games.


 
You're well known by many as one of the more influential people to have worked at Games Workshop, helping to craft games like Warhammer 40,000, Space Marine and Titan Legions etc, What was it like when you first joined Games Workshop? What was the atmosphere and the people like?

  • Very small and a little Kafkaesque at times. The first GW studio when I started working was in a place called Enfield Chambers in the centre of Nottingham which was a distinctly Victorian-looking space which was one side of a quadrangle overlooking a tiny courtyard. There was ‘eavy metal (as was) sales and management on the bottom floor, miniatures designers and writers on the second, artists and paste-up (physical paste up back then, with glue and scalpels) on the top. I shared an office with Jervis Johnson and he proved to be the nicest man in the world. Jez Goodwin and Richard Halliwell (the original designer of Space Hulk) were both just down the hall, along with Bill King (of Felix and Gotrek fame) who was the first real writer I’d ever met. I learned a lot very quickly.

Come 14 years later, you part ways with the company. What were the reasons for your departure?

  • Personal.


When you left, did you feel you had done all you could achieve at the company? After you ended your tenure at GW Which of your creations were you most proud of?

  • Hmm, that’s a difficult one because you can always achieve more. Nonetheless I’m proud of what I achieved while I was there and the entertainment that it’s given to others. The project I’m proudest of all about was Battlefleet Gothic as I’ve got a bit of a thing about space ships. BFG was fun because it was a chance to do a whole game from ground up; rules, miniatures, background and art. Have to say that the Armageddon campaign was also amazingly cool to be an instigator for, and that working on Chaos, Orks, Tyranids, Tau, Necrons and the Skaven made me proud because people responded so well to them – although none of those are my creations.
 
After leaving Games Workshop you joined Blizzard and worked on computer games, was there a different mythos between working on tabletop games compared to videogames?

  • There’s a lot of similarities but there’s a lot of differences too. Videogames are a lot more multifaceted than tabletop games – you don’t just need art, for example, you need animation, lighting, effects, environments and sound to bring that art to life on screen. That makes them a lot more complicated to create so the team size is a lot bigger and communication becomes the key challenge. I have to say that having worked in the videogames industry I am just awestruck by the amount of passion, dedication and professionalism that goes into creating games you all too often play over a few evenings and then discard.


One of the things I used to love about Games Workshop, were some of the specialist titles, three of which you wrote, being Necromunda, Battlefleet Gothic and Gorkamorka. How does it feel to you about Games Workshop concentrating on 40k, Fantasy Battle and Lord of the Rings? Do you think there is room for these games to make a comeback in the future?

  • I think with Space Hulk and Dreadfleet GW have shown some willingness to meet player desires for new and shiny things. The concentration on the big three is a purely pragmatic business solution from GW’s point of view to having finite resources to apply. From a personal perspective it makes me sad as I think the games you mention did a lot to expand the universe in interesting ways. Fortunately Fantasy Flight Games, Cyanide and Relic have all done good things with the GW license over recent years so there’s still hope for stuff outside the norm.

Do you still keep up with the games you worked on? For example, have you tried the Sixth Edition of Warhammer 40,000? If so, how do you feel about the direction Games Workshop has taken?

  • I generally pay attention to the chatter and read reviews but I’m usually too busy playing my own stuff or work-related games to game. Personally I like what I’ve heard that in sixth there’s been a conscious move away from the tournament-centric approach of fifth. Tournament rules are great for established players that want to test their skills but they have a distinctly chilling effect on the fun factor of a game in my experience. I’ve always felt that its better for a game to be first and foremost engaging, enjoyable and approachable for new players while the chess champions stuff can always come later.

Starcraft II garnered a lot of critical acclaim, do you feel like there is a lot of difference in terms of how the media perceives videogames compared to tabletop games?

  • The media pays virtually zero attention to tabletop games for the simple reason that it isn’t mainstream in comparison to the multi-billion dollar industry that is videogames. Really comparing the two is a bit like comparing Premier league football and crown green bowling. More money gets spent on videogames than movies these days, which is presumably why Hollywood keeps attempting Frankenstein-like collisions of the two. That being said I’ve seen a resurgence in tabletop gaming over the last decade simply because videogames are becoming so pernicious that folks seem to have decided that they still like to play something else. Fortunately specialist media on the web has done a lot to knit the worldwide gaming community a lot more tightly together and that’s something I think has strengthened the hobby immeasurably.

What tabletop, roleplaying and videogames are you currently playing? Are there any hidden gems out there you'd like to tell people about?

  • Currently I’m playing; X-Com Enemy Unknown (which is fantastic, though I really want a Necromunda version of it), Borderlands 2. I play in a weekly role-playing group that’s been going for over two decades. Tabletop I’ve been playing Dust Warfare, Bolt Action, Fantacide, lots of Blood Red Skies and a little bit of DBM. For hidden gems I would recommend any of the above, plus Small World is an excellent board game I’ve enjoyed a lot and Ascension is a fun game based on deck building mechanics. For a straight card game FFG’s Space Hulk card game is good fun and worth a try.


You've got a huge catalogue of work written by your hand, is there any you wish you could go back and tweak or change? Is there one game you'd love to write, perhaps on a franchise that doesn't have a game written for it?

  • Everything and nothing really, you learn as you go so there always changes you wish you could make but you only know what they are after you’ve done it if you see what I mean. I’d definitely tweak with BFG if I had the chance to as there’s a few core mechanics I would do differently in hindsight. I liked the Starship Troopers miniatures rules a lot but I would go back and clean up the rulebook if I could. It would be nice to streamline some of the ideas to make the rules easier to learn. Things I would like to do – a 2000AD based wargame based on A.B.C warriors, Nemesis the warlock or Rogue Trooper. Those stories were really influential on me when I was growing up. I’d also like to do an 1950’s Alien invasion game with National Guard vs the flying saucers sometime, thought I think that’s more of a board/card game than one for miniatures.


Finally, apart from your current projects, what does the future hold for Andy Chambers?

  • Moving house shortly, which will be nice because I’ll have space for a games room at the new place. I’m working on self-publishing, or rather publishing with the help of partners, with Blood Red Skies and hopefully other titles over the next year or two including co-writing some Weird War 2 e-novels with Bill king. In the longer term, growing old disgracefully and probably dying in penury.

Andy, thank you again for answering these questions, it’s an honour and a privilege to be able to feature this on my wee little blog.

  • My pleasure. I should really do a blog of my own but in the meantime I can make appearances in other peoples, which is nice."



And that there folks is the 100th post on this most humble of blogs. Its been an amazing run, and hopefully shall continue to be so for a long time to come. I'm hoping to get some more interviews by various people in and out of the industry, so keep a look out for those. Thanks again to Andy Chambers, a true gent and legend of our incredible community. Onwards and upwards!

Images owned by Games Workshop, Fantasy Flight Games, Blizzard Entertainment and myself.

Wednesday, 17 October 2012

Golden Daemon: Retro 2

Welcome to part two of my fresh series looking at some of the older Golden Daemon winners. This post is dedicated to war in all its glory... the Battle Scene. The battle scene should capture a moment in the heat of battle, comprise of interaction between the models and still be of an incredibly high standard.



This first look is at Matthew Parkes Gold entry which also won him the fabled Slayer Sword in 1995. What strkes me with this is how bright and well presented the piece is. The orky wooden outpost looks fatastic, the grots going about their business and the Runtherd starting to shout through a megaphone to get the attention. The Ork being shot by a lasgun shot still looks fantastic to this day, and is a lesson in interactivity. The other little details too, the rag over the missile launcher, little mushrooms dotted about and the grot revealing his derriere on the splattacannon all add to the overall scene that certainly helped it win the Slayer Sword.


This next piece was by Chris Blair in 1996, and depicts a scene froma gang war on Necromunda. Whats nice about this is the Technology versus Nature theme, with the Spyers and the Ratskins fighting it out for survival in the dumps.  The first thing that struck me was the size of the piece, and helps show that Necromunda is played on more than just one level. The models, from what my eyes see, have had little conversion work done, but still interact well. The little bits on the floor look great, especially the sewage coming from the old tank and help convey how gritty and grimy the underhive is, and is highly deserving of its first place.


The third and final piece I've chosen is this little beauty. Nigal Carman decided to depict the chaotic brawling of a Gorkamorka scrap, and promptly took away first place. Its jam packed with models and vehicles, even a deffkopta is flying in on the action. Like the the second entry, this represents what Gorkamorka was all about. Orks fighting, riding around in trukks, looking for scrap and generally being insane. The base is another example of theming, with a really awesome looking 'Gorkamorka' title and the scrap pattern around the rest of the base really sets the piece off and shows the character of the orks really well. 

Hope you enjoyed these, I shall return once again with some more examples of Golden Daemon goodness!