Thursday 28 May 2015

8k Batrep and Assassins Progress

Well hello there! Welcome to another Death By Die post, this time an update on the assassins from the Execution Force boxed game and a battle report! 

Heres how the assassins are looking so far, still some details to get done but they're almost there! 

Below is the Vindicare assassin, like I said some neatning up is needed but you get the general idea on how they'll look. I've yet to play the game but used this game in the following battlereport and he did well.

Heres the Eversor assassin, I wasn't sure whether to go for the traditional bone skull or go dark grey with the rest of the body suit, but thought the bone would stand out more. Can imagine an unsuspecting target seeing the skull floating int he air several feet away from him, only for it to zoom forward, claw lunging for their face and skull laughing like Skeletor! 

So the batrep was a doubles game, myself and Shaun with his Imperial Fists against a Death Guard/Khorne combo with Rhys and Chris. Chris also had his newly converted Khorne Knight with him, yikes! 2l points per army, so 8k in total! I used White Scars tactics, factoring I'd get close to whatever was coming at me and boltering/grav'ing my enemies to death. Then against Chaos I wondered if this was a good idea as they're better in combat! We dployed first, and I took the right while Shaun set up on the left, both of us sharing the middle.

The enemy answered with Chris' Knight deploying against Shaun, whose army consisted of mainly bolters, and my bikers found themselves against 10 Nurgle terminators with not only a Chaos Lord (represented by Mortarion) but Typhus too. Their central consisted of a strong force of Chaos Marines with 2 units of havocs with autocannons and some weapons platforms. I scouted forward and in the first turn took 7-8 terminators out due to a few bolt guns fiding the weak points in the armour and the gravs crumpling away the millenia old terminator armour. The Weapon platforms were destroyed before they could fire, and Shauns Honour Guard unit reupted from their Krohmus Guard borrowed Redeemer to leap into assault with infiltrating chaos marines, who were cut down by the verterans in yellow.

The second turn saw the Knight beocming a threat as it charged forward... but not quite far enough to attack Shauns lines. A chaos vindicator was finished off from a combined strike of my deepstriking dreadnought and some Imperial Fists supporting fire. Typhus, the Chaos lord and remaining terminators lurched forward, a plague wind killing a couple of my bikers who responded with more bolter/grav fire and then Khan (at least my version of him) charging in. Khan however took 2 wounds with Khan unable to wound the mighty Chaos general. The terminators were finished off however and the white scars retreated via their hit and run ability. 

With the Chaos Knight almost on Shaun a lot of fire was poured into it. Most of Shauns shooting proved ineffectual but my two lascannon armed predators were able to take a few hull points off, my storm talon adding to the weight of fire. IT was not enough however... and it stepped forward into the Honour Guard. 

My assault Squad failed to get into combat, and were then shot up by the Chaos Marines they were about to target and lef tme with my Captain wounded and one assault marine left. My Dreadnought was destroyed by Chris' Terminators who then pursued the Knight to back it up, but the Havocs entrenched on an objectiv were left with just he champion from the Fists suppressing fire. My bikers lined up the Chaos Lord and finished him off as my main unit revved around the landing pad to charge the unit that had initially been the target of my assault marines, wiping them out to a man. More Havocs were butchered, some by my captain and remaining assault marine others by the storm talon. 

Thats a lot of firepower for a chaos lord to withstand! 

The honour guard clinged on for life against the onslaught of the Knight, the captain unable to dent the machine with his power fist. The Chaos left flank had crumbled though, and Krohmus Guard were flooding over to support the Imperial Fists. 

With just a couple of the honour guard left along with their captain, my jump pack captain and shauns contemptor rushed in to aid the fists. The contemptor failed to dent the great machine, who aimed his attacks at the Imperial Fists commander who barely avoided the blow. As my woundeed captain was about to land a blow with his mighty thunder hammer the Chaos Knight staggered back the Fists Captain punching a great hole in the machines knee setting off a chain reaction of explosions. Then this happened.

Extreme pie plate moment! My captain was killed in the resultant ecxplosion, where everyone else survived... typical! haha. The Fists captain had finally delivered the blow he'd been unable too, and finished the machine off. 

I forget the final score but myself and Shaun had won by a good margin, and the field was ours. It was so good to have a nice sizeable game of 40k again though, its shown me how much I've missed playing the game. Fingers crossed at club we'll be able to get a club Chaos army, and when Aluns back I'm gonna see if he fancies doing a campaign or something. See how it goes anyways!

Now, IU couldn't leave without having a couple of pictures of Chris' Knight.

Apart from using some spare Chaos bits I think he said the head was taken from the new Bloodthirster model, and it fits it incredibly well. Such an evil looking beast!

Even though I did a lot of damage to it it took a hell of a beating to destroy, and it makes me fancy a Knight of my own to suppoert my Marines. Maybe in the future we'll see a Krohmus Guard Knight!

1 comment:

  1. Those are some sweet Assassins mate!

    Oh and a shameless plug for my blog ;)