Thursday 25 September 2014

Sons of Anarchy and the 50k

Greetings overlords, to another DBD post. Yes, two in one week, tis madness! First of all however, I have to thank you all for this.

My humble blog about gaming, whether it is war or board based, has reached 50,000 views. I'm a little surprised as it wasn't long ago I posted about the 40,000 views and I'v ebeen to busy over the last few months to be that active, but still people come from far and wide to look at some of the oddities I've posted, and I cannot thank you enough. 

A quick pic of the grots I took to Dragondaze, largely done bar a few details and I will prob do bases at some point too. Better pictures will come when they're finished!

But now for the main event of this post! 

As I mentioned on the Dragondaze post, I'd bought myself a new game, Sons of Anarchy. I absolutely love the show, so the game was appealing to me immensely. 

You start off with a screen, with which to hide your stash behind, your club house with the basic rules and what you have, and then a series of locations across which you ride and exploit via specific area traits. For example, one location may allow you to buy 2 guns and 2 contraband for four cash, then another will allow you to sell one gun for four cash. Did I mention that cash is key? Well whoever ends up with the most cash wins the game, so combo-ing these deals is key to getting the most cash. 

Obviously. if you're a fan of SoA like myself you know that this game sounds a little too quiet for a Men of Mayhem game... well thats where the throwdowns come in. If two gangs are in a location, that area cannot be exploited. A throwdown however can be ordered where the two games go at it in a fight. Prospects give you +1, Members give you +2, and if you choose to use a gun, they can give you +3/ Also, if guns are used and whether you win or lose the dice roll, players choose which of their members go to hospital and potentially die. Theres an ER room and St Thomas location cards for a reason! You also gain heat for such actions, which can lead to you finding it harder to deal drugs in the contraband phase. Here, players secretly hold how many drugs they wish to deal, and depending on the combined total you get different amounts for each contraband. The less, the more its worth, where as if a lot of drugs are being sold you flood the market and make them worth less.

Its a great little game that takes little more than an hour, although now we know how to play it'll take even less. Above you can see how my stash was hidden, and I ended up winning the game too, think watching the show gave me an edge! I thoroughly enjoyed playing the game tho and look forward to a full four player game. Even if you're not a fan of the series I think people will enjoy playing this, so its a great little game to mix in with other games you play. And for £30-35 its a good price point. 

We also cracked out Munchkin to give a new member an intro to tabletop gaming, and he ended up with the best starting hand I've ever seen. At level 3 he had a level 16 combat capability... lucky sod! He ended up winning too so he was well chuffed with himself. I'm hoping next monday some X-wing will be played, having some withdrawel symptoms so hopefully a member will be looking for a game. Thats all for now though!

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