And here we are once again, the day after a great battle has been fought.
This week I had a 2500 point game versus Morgan and his Space Wolves, an army I hadn't yet fought. The Emporers Will was the missions, and deployment was Hammer and Anvil. We set terrain up previously and one wide edge was fairly empty... so when deployment was rolled I hoped to win. I didn't. All I had in my zone was two bastions (we used them as buildings but nothing more) and a hill. This could hurt! Morgan's zone was a lot more occupied, and would be hard to mount an attack. I deployed with most of my force held back. Taking Khorsarro Khan meant I could outflank, and by hell I'd need it with this deployment!
Morgan advanced and took a few shots, but killed nothing. I stayed where I was, and killed nothing.
Turn one over! Turn two saw Morg bring on a unit of blood claws, a wolf guard in termie armour and a wolf priest in an outflank move, along with a unit of wolf scouts right next to the bastion I'd be using as my objective. This was nasty!
And nasty it proved to be. The tactical squad I had there killed a few wolf scouts but were torn apart by the big blood claw unit, and the scouts were able to blow up the bastion, the 3 devastators left inside, and four of their own troops in the resulting blast. Myself and Morg found this to be hugely entertaining, as we'd only just discovered the seperate damage chart for buildings. Up it went taking loads with it, amazing!
Elsewhere my forces came on, but one tactical squad, Khan and the Storm Talon didn't show up. Land Raider with termies and Chaplain came on at Morgans rear, as did some regular Termies. The Legion of the Damned came on in front of Morgans Objective, which meant he had to choose between these and my termies which unit he attacked with his Wolf Lord. The Damned it was! There were too many attacks for the Damned to contain and were all brought to bay after 3 combat rounds. The Termies were able to kill the Eldar allies Morgan had taken, pathfinders and farseer and stayed on the objective. Morg then counterattacking brought his assault troops jumping over, who unleashed bolt pistols. I took 4 wounds, and failed THREE SAVES!!! Thats right, 3 ones showed up and I cried. This left one termie left and ten assault troops! Needless to say he died.
Khan, the tactical squad and the storm talon took until turn 4 to arrive, and it looked like it may be too late. My other termies were unable to have much affect on Morgs objective, but I threw the tactical squad up there to try and contest should the game end on turn 5. The Storm Talon and other devastator squad fired at the blood claws and were able to wipe them out after two rounds of shooting leaving Khan and his bikers to assault the wolf scouts and try to get the 6" or so they needed to claim my objective. If they did this, and the game ended, I'd have sneaked a win even though I'd lost much of my force. Morg had 2 points, first kill, and for having units in my deployment zone, where I only had one for having my units in Morg's zone. If I could claim the objective, I'd get a win. Khan attacked first, 4 dice and all I needed to roll were 3's. A one, and two two's sucked. But I did hit once. Anything but a one.... One. ARGH!!! C'mon bikers, do me proud. They killed one biker. The scout passed his leadership test and my bikers had failed miserably even though the odds were easily in their favour. Damn you dice gods!!!
Just to rub salt in my wounds, the game ended on turn 5. 2-1 to Morgan, a game that points wise, doesn't show just how much I lost! Morg still had half an army intact, whereas I had lost a lot of troops. I'm incredibly happy that I managed to get myself into a position to almost pull off a win however, as I really shouldn't have had a chance! Kudos to Morgan though, he played well. Very entertaining game and another loss in 6th edition, but I still think its much better than 5th. Just wanna get more games played!