Showing posts with label vindicator. Show all posts
Showing posts with label vindicator. Show all posts

Tuesday, 7 August 2012

Monday Night Gaming. Late!

So heres a rather late post from last weeks Tredegar Wargames Club night. I found myself playing a 3000 point game against Imperial Guard. Tanks. Yikes! 3 Leman Russ Executioner, and 3 Leman Russ Punisher. This could go badly! We also had two fliers, my storm talon against Louis' Vendetta(I think?). Purge the Alien was the mission, so deployment!



This picture was taken after we both deployed. Devastators and MOTF in the far right building, Scouts in a bastion, etc etc. The Predator was all armed with lascannons, something I hadn't really tried much before. First turn, and 60 shots later from the Punishers and 3 devastators left standing. And the MOTF had died. This would prove interesting soon after..... Louis fired his executioners at my scouts, and even with their excellent cover save (2+ with camo cloaks in fortifications) they all died. First time I'd used Telion too, and he didn't fire a shot. Thats no fun! I could have said they were in the Bastion as I didn't realise they could mostly still fire, but ah well.  My predator blew up the main punisher, which was commanded by Pask. This was a huge morale boost and helped take some of the firepower down. Elsewhere not a lot happened.


The Vendetta comes on, and I don't think it does much damage so far. One of the things I was happy with about going second was the chance to let Louis get his flyer on board and then react with mine.  Rough Riders and Termies make an appearence, (Chaos Allies with Ahriman of all people) and support the troops and tanks already on the board. My Storm Talon comes on and takes the vendetta down, relief! My two Multi Melta toting Land Speeder deep strikes next to the executioners but only destroys a weapon, and the Legion of the Damned's meltagun take a hull point off. Not very effective! My unlucky Terminators (who you'll know about from previous games and my ability to roll ones for when it comes to armour saves) wipe out 7 of the rough riders in a hail of fire. Not bad. 


And then it went downhill. Louis discovered that the punishers firing range was 24" and not the 36" that he had thought it was. This meant that the death of my Master of the Forge and devastators should not have happened, at least not that early on! Louis 'kindly' offers me a Look out Sir roll to bring him back, which I accept and make. He still does nothing and dies=/ Louis assaults my Termies with some guard troops, makes 4 wounds.... 3 die. Yes, theres the picture to show I rolled ones. What have I done dice gods? WHAT HAVE I DONE!??!?!


This guy pretty much took care of the LOTD, executioners are ridiculous. Simple as! 


I also had this crazy roll, thats where the dice actually ended! 


The game ended as another loss for me. Its a little frustrating that I've lost so many games recently, especially as a few of these has been partly because rules not being known, but in truth my tactics are to blame also. I was not agressive enough with my army, seeing those tanks put a bit of fear into me about losing my own armour. This should not have been the case as if Louis had blown some of my tanks up it would have meant my infantry would not have faced so many plasma and punisher shots. I do need to keep a fine balance between keeping to a plan and reacting to your opponent. There were some high moments, I killed Ahriman with a Krak Missile, My Chapter Master and Termies took out some Khorne Termies and some Imperial Guard troops, but were in the fight too late to do much else. Storm Talon performed well, and if it hadnt been brough down in the last turn to some lucky sixes it may have made the game very tight. I think, that even though my losing run continues I'm still enjoying 6th edition immensely. I just need my opponents to learn their ruddy armies!


Also tonight, Morgan and Alun fought their second refight of the game we played in Firestorm a few weeks ago. I forget who won but Aluns face is truly incredible, and worthy of rememberence! 


Monday, 9 July 2012

YES! Club Night Games!

And so the second Club night for Sixth edition, and I find myself playing against one of the clubs better gamers. And I still haven't won. I'll go through my army list first. 

Chaplain, 5 Assault Termies, ALL Thunder Hammers, in a Land Raider. 
10 Legion of the Damned
2 Tactical Squads in Rhinos. 
10 Devastators with two Missile Launchers and two Plasma Cannons
Storm Talon
LandSpeeder with Multimelta and Assault Cannon
Dreadnought with Plasma Cannon
Vindicator

The Chaplain and Termies against Chaos Marines were to hold back and protect or be an attacking piece. LOTD do what they do best, hold the enemy up and contest objectives. Tactical squads to get objectives or add firepower, boltguns are lethal! Devasators to pick on troops or armour, depending on what Louis takes. Vindicator, well, you know how good these are! The Storm Talon would enter from reservesa and zoom to deal with anything it wanted, and the Land Speeder will deep strike and attack the heaviest armour the enemy can muster head on with assault cannon and multi melta.

Deployment! We get the crusade mission and four objectives to fight over, 2 in or near our deployment zones. I go first, and set up centrally and close to the right side objective. Louis places a dreadnought close to threaten my lines and so becomes a priority. The rest of his troops are further back.

Game On!


So the first turn and I manage to destroy the dread that threatens my right flank, the tactical squad sent many thanks! Most of my troops just get into better lines of fire, getting close to an army thats better in assault is silly to be fair! Louis sends a rhino speeding up, which I blow up in the second turn to reveal.... 4 terminators and a Chaos Lord. OUCH!! More fire decimates the retinue until only the lord is left who ducks into cover and then assaults out and destroys my vindicator. Bugger him! 


My Legion of the Damned come on, and even after the re-roll scatter off the board. Louis gets to place them in a crater right in front of his battleline. They roll bad and do little damage. In Louis' turn they get fired at.... 5 wounds, and I fail ALL of them. I start to feel this will be another loss! In good news however the tactical squad near the Chaos Lord disembark and take two of the Traitor's wounds from him, and then the storm bolter from the rhino finishes him off. Score! The Land Speeder deepstrikes down in front of the Chaos Land Raider and turns it to molten slag, Multi-melta doing the damage. This is huge as Huron Blackheart's retinue now have to do some footslogging. The Raptors come into play and prove a nuisance as they take a hull point from my Land Raider, but the Storm Talon proves annoying and is only hit once. 


The Land Raider then pounces upon Blackhearts retinue and unleashes the Chaplain and Termies. Battle is met! Huron challanges the Chaplain and I accept, and cause one wound after dodging the attacks of the heretic. The Terminators are brutal and kill the opposing Terminators, and close the net around a now panicked Huron. Two remaining Raptors try to save him by assaulting the terminators as the Tyrant Clasps the Chaplains chest and takes him out of the battle, just as the Thunder Hammers rise and fall upon his head, shattering the Tyrant's skull. The Raptors soon fall and the terminators continue to rampage through the chaos lines. The Storm Talon is eventually taken down, but the Chaos forces are beaten, 17 - 10 Victory Points! First game won of sixth edition!

Wednesday, 30 May 2012

Gaming Update!

So I've been a wee slack with actual games lately, but theres this and another couple of updates due to come in the next day or so. This game however was from Monday night, and played against Andrew's Death Guard.

I recently found out two things that helped me choose my force. Vindicators can move 6" and shoot, and Legion of the Damned are relentless. Score. Taking both! 1800 pts a side! My basic list was Chaplain, termies, land raider, vindicator, two tactical squads in rhino's, devastator squad with 2 plasma cannon, dread, and a land speeder.

It was an objective based game so only two troops for four objectives, was going to make it tough against the hard to shift DG, but my opponent also only had two troops choices too so this was about grabbing one or two and contesting the rest!


First couple of turns, and to be fair the whole game went well for me. If it was kill points it would have been a slaughter! Our vindicators were pretty useless, although mine did finish off a DG squad later in the game. I was able to pretty much kill all of Andrews Termies, and there were 19 plus Typhus, who I also killed. My Land Speeder deep striked close to his land raider and took that out in one turn, which was lovely to see! My Legion of the Damned also showed up and caused a nuisance to his havocs and the aforementioned DG squad.


This game however, was not all about killing. My one TS were able to capture an objective, but my other weakened squad were just unable to hold one of the other objectives which Andrew did claim... so we ended with a draw when the game ended on turn 5. Damn! 






Had the game lasted one more turn I'd have got a win as I had enough there within range to contest the DG's objective, including my Land Raider. But it was not to be. I am however claiming it as a huge moral win as I killed quite a lot of Andrews troops and one of the Imperiums most hated advesaries, Typhus!

It was a great game though and we both enjoyed it immensely. I've only played Andrew twice, and both games now have been objective based and both games a draw! We shall be battling again, and we're both sat next to each other on our club table, Andrew just above me. I will take his spot by beating him!