Showing posts with label nurgle. Show all posts
Showing posts with label nurgle. Show all posts

Wednesday, 28 November 2018

Death Guard and Projects

So among getting a second session of D&D ready for this coming Satuday I've recently completely a Death Guard commission. There will be more to come as I'm doing the army in sections, but the first was a set of 3 Deathshroud and 5 Terminators




Theres some incredible details on these guys, the one terminator whose flesh is bulging out of his armour was incredibly satisfying to paint as was the fleshy tentacles on many of the models. Before is a video too!


I have also recently finished Trajann Valoris of the Adeptus Custodes. 


 
This chap is currently up for sale on Ebay! 

One other project I'm currently trying to work on is a kustom Morkanaut using mainly, an Imperial Knight. 

Trying to find the time to add more in between other tasks but when hes done I'll do some photos and videos of him before he gets some paint slapped on!



Tuesday, 2 January 2018

Review: WD January


So 2018's first post a review of Januarys edition of White Dwarf, the Games Workshop publication. Manby of you GW fans will no doubt have seen the Nurgle miniatures coming soon and White Dwarf offers a great look into them. So here we go!


The cover has this great art from the AOS Battletome: Daemons on it, the Lord of Blight taking centre stage. The new model looks great and can see how inspired it is by a certain other Nurgle model thats been converted and painted so many times yet each time I see it, it looks so different.


Amongh the Nurgle releases is this boxed game from Devil Pig Games, Heroes of Black Reach. Its a hard card version of 40k by the seems and is quick an deasy to get into with games only taking 30 mins or so. It looks quiet fun and will be a tempter!


An interview with Black Library legend, Dan Abnett. I've read a few of his books and hes certainly one of the best writers of 40k lore, Unremembered Empire was a personal favourite. 


Designers notes about the new look Nurgle Daemons, this is a really interesting read from the conception by John Blanche of the aesthetics of the original Gods to how they still contain those key elements. Those Great Unclean Ones are incredible and the Nurglings... well they are so small but have so much character. Also Nurgley is a battle report between Nurgle Daemons and Fyreslayers, haven't read through this yet but going from the points its a reasonably close game and the photos look great. 


An article on making Tau terrain and its really interesting to see how Dan Harden tackled creating it from Tau spare bits and the look is amazingly good. Who knew a water tank would look so damn good built by the Tau?


If you think that photo looks incredible of Iain Gonzalez wait til you see the full spread. A great collecting article looking at the gentlemans Ork army and it looks flat out (coz its red boss) and is inspiring me as I may be getting some orks to paint up soon!


A Blood Bowl article is also featured looking at some of the teams created by GW staff, Louise Sugdens goblin team I've drooled over on Instagram they're so well painted. Good to see some colour schemes for several teams here!


Among the readers models this month is this sick looking Cor'Bax Utterblight by Yann Taniou. I've seen this model a couple of times on some youtube battle reports and it looks so good, its different from a lot of other Nurgle Daemons but is still unmistakenably Nurgle. 


I had to include the back cover too, it shows off the size of those Great Unclean Ones so well next to Nagash and I can't wait to hear how they do battles.

Other articles I didn't cover was some lore on the Malign Portents, guides to Death in AoS and Orks in 40k, a miniatures review of the year, an AoS Tale of Four Warlords, some new armies for 40k by staff, plus some scenarios for Necromunda, Hobbit, and Warhammer Quest. 

So far its been a great iussue and start to the year and I've still got some left to read. Codex Daemons is going to be the one thing I definately pick up from this months issue and I can make a start on my Khorne Daemons reworking that I need to do. If you're reading this hoping for some sneak peeks at rules then I haven't delved into it enough for that, you will have to get this issue for yourself!

All in all a fantastic start to the year. I've literally today subscribed to Warhammer TV's twitch and can't wait to get stuck into the bakc catalogue of things to watch, mention going to Painting with Duncan and Peachy which is live tonight in half hour at 6pm (UK time). 

Hope you've all had a good Xmas and New Years! If you have projects you'd like featured why not get in touch? Heres to 2018!

Sunday, 24 December 2017

Santa Khorne

Happy Xmas everyone! I know you're more likely to be enjoying a quiet/frantic evening/night of relaxing/wrapping/prepping before a busy Christmas Day but I don't think I've shown much of the skull love here. I picked up a Khorne Daemon army up from a fellow club member after he was downsizing (I mean downsizing in a loose term) and while most was painted already (and I'll probably go over a bit) there was some fresh there to go on with. Including a Khorne Herald from the Skull Cannon kit. I fancied an alternative one on foot so stuck him on a suitable base and painted him up quite a while ago!




I was working on Mazarall the Butcher too, but having been broken into, losing all my miniatures and then regaining them the motivation to game and paint had become almost non existent. More in that in a different post though! With my motivation coming back I'm gonna slap some paint on these brutal looking Bloodcrushers soon!



Rumours abound that after Xmas we'll be seeing a Codex Daemons book coming for 40k so I shall finish rebasing the army (Most of it was on the old fantasy square bases) and then getting more painted to go with the book. Surprisingly theres not an awful lot of Chaos forces at the Gwent Reavers although our resident Blood Angels player, aptly surnamed Angel, has painted up some very disgusting Nurgle Death Guard (which I'll have to grab some pics of some time along with other peoples armies to show off on here) so some Daemon support for him would be well appreciated I'm sure. Never used Daemons in 40k before but it will be interesting to see how they play in the new edition. I can get Mazarall finished and use him as a counts as Skarbrand plus I have a Blood Thirster who needs re-attaching to his base (Not looking forward to that) and some other units to get upto standard. 

2018 is looking to be a busy year hobby wise and I can't wait to get stuck into all the projects I've been putting off. Blood Bowl, Necromunda, Warhmmer 40000 and perhaps another attempt into the realms of Age of Sigmar. Then the heaving under all the board games and rpg's that will be out I'll want to get stuck into too! 

Expect a couple more posts before the new year, hopefully I'll have some progress to show on the Escher, finish the Goliaths off and get some terrain done too for 40k and Necromunda. Beast mode will be initiated! First though, the pickings of roasted Tzeentch, seductive Slaanesh stuffing but certainly avoiding those Nurgle sprouts! 

Merry Xmas for tomorrow all!

Sunday, 23 August 2015

Chaos Lives! Chaos Lord and Hellbrute updates

Its not very often the forces of Chaos get a dedicated post on Death By Die... but today they have found their way in. At our gaming club, the Gwent Reavers we chatted about the expense of the hobby and perhaps if we had a small collection of 40k things here people could at least try before they buy. Thinking further about it, I realised that I had a small Chaos force. Very small. But its something. With the Assassinorum boxed set giving me 15 cultists, a Chaos Lord and 3 Chaos Marines along with the the 6 beastly based Chaos Marines I modelled a while ago, it was a start. I'd also won a Hellbrute a couple of years ago in a little competition held by friend Adam, where he gave it away on his old Nurgles Command video. 

Out came the glue and paint! What you see below are what I've done so far, along with other things its not much but the Chaos Lord looks pretty good and I'm happy with the colour scheme. Its Thunderhawk Blue highlighted with Lothern blue, which I'd previously used on my Millenium Falcon(more of that soon).


 I'm especially happy with how his cloak came out, I think the green tones look nice and compliment the blue pretty well.
 And heres the Hellbrute! Same colour scheme, and I went with a very brown skin as it would work against the blue by being a little warmer in colour and the pipes, exhausts and bones would contrast the browns too. Note the added Imperial Fist helmet, which, somehow innocently, is Bams chosen army... coincidences heh?

Mikes also brought over his Tzeetch Thousand Sons army over for me to scavange from, a lot of work needs to be done on some of the models but the Chaos Terminators and Lord look very usable, as well as a few other bits. Its coming along slowly! Some of the models won't look that great but if it means the club has an army then its all good. 

Now a little chat about the new Chaos Terrain for Age of Sigmar. To make up the whole thing its £600+. Wowsers, thats a lot of pennies! It does look spectacular though, and I think some of the smaller packages are pretty good too in terms of visuality. I did wonder how it would look for other Chaos forces though....


And I'm really digging it in blue! I've changed the saturation in photoshop to what Tzeentch and Nurgle fortresses may look and I think the blue one stands out really well. I think perhaps some Tomb Kings accessories would help give it a more Tzeentch flavour, and for nurgle lots of ooze, lots of browns on there too. Be interesting to see how people paint theirs when its released.

Theres also rumours of a september release for a new Chaos Codex for 40k, along with a new Daemon Engine. What could it be? Who knows, a Chaos sized Knight titan would be good thats not Forge World, but I'm expecting something a little different. Who knows! What do you think will be new in the Chaos Codex?

Thursday, 28 May 2015

8k Batrep and Assassins Progress



Well hello there! Welcome to another Death By Die post, this time an update on the assassins from the Execution Force boxed game and a battle report! 

Heres how the assassins are looking so far, still some details to get done but they're almost there! 


Below is the Vindicare assassin, like I said some neatning up is needed but you get the general idea on how they'll look. I've yet to play the game but used this game in the following battlereport and he did well.


Heres the Eversor assassin, I wasn't sure whether to go for the traditional bone skull or go dark grey with the rest of the body suit, but thought the bone would stand out more. Can imagine an unsuspecting target seeing the skull floating int he air several feet away from him, only for it to zoom forward, claw lunging for their face and skull laughing like Skeletor! 


So the batrep was a doubles game, myself and Shaun with his Imperial Fists against a Death Guard/Khorne combo with Rhys and Chris. Chris also had his newly converted Khorne Knight with him, yikes! 2l points per army, so 8k in total! I used White Scars tactics, factoring I'd get close to whatever was coming at me and boltering/grav'ing my enemies to death. Then against Chaos I wondered if this was a good idea as they're better in combat! We dployed first, and I took the right while Shaun set up on the left, both of us sharing the middle.


The enemy answered with Chris' Knight deploying against Shaun, whose army consisted of mainly bolters, and my bikers found themselves against 10 Nurgle terminators with not only a Chaos Lord (represented by Mortarion) but Typhus too. Their central consisted of a strong force of Chaos Marines with 2 units of havocs with autocannons and some weapons platforms. I scouted forward and in the first turn took 7-8 terminators out due to a few bolt guns fiding the weak points in the armour and the gravs crumpling away the millenia old terminator armour. The Weapon platforms were destroyed before they could fire, and Shauns Honour Guard unit reupted from their Krohmus Guard borrowed Redeemer to leap into assault with infiltrating chaos marines, who were cut down by the verterans in yellow.


The second turn saw the Knight beocming a threat as it charged forward... but not quite far enough to attack Shauns lines. A chaos vindicator was finished off from a combined strike of my deepstriking dreadnought and some Imperial Fists supporting fire. Typhus, the Chaos lord and remaining terminators lurched forward, a plague wind killing a couple of my bikers who responded with more bolter/grav fire and then Khan (at least my version of him) charging in. Khan however took 2 wounds with Khan unable to wound the mighty Chaos general. The terminators were finished off however and the white scars retreated via their hit and run ability. 


With the Chaos Knight almost on Shaun a lot of fire was poured into it. Most of Shauns shooting proved ineffectual but my two lascannon armed predators were able to take a few hull points off, my storm talon adding to the weight of fire. IT was not enough however... and it stepped forward into the Honour Guard. 


My assault Squad failed to get into combat, and were then shot up by the Chaos Marines they were about to target and lef tme with my Captain wounded and one assault marine left. My Dreadnought was destroyed by Chris' Terminators who then pursued the Knight to back it up, but the Havocs entrenched on an objectiv were left with just he champion from the Fists suppressing fire. My bikers lined up the Chaos Lord and finished him off as my main unit revved around the landing pad to charge the unit that had initially been the target of my assault marines, wiping them out to a man. More Havocs were butchered, some by my captain and remaining assault marine others by the storm talon. 


Thats a lot of firepower for a chaos lord to withstand! 


The honour guard clinged on for life against the onslaught of the Knight, the captain unable to dent the machine with his power fist. The Chaos left flank had crumbled though, and Krohmus Guard were flooding over to support the Imperial Fists. 


With just a couple of the honour guard left along with their captain, my jump pack captain and shauns contemptor rushed in to aid the fists. The contemptor failed to dent the great machine, who aimed his attacks at the Imperial Fists commander who barely avoided the blow. As my woundeed captain was about to land a blow with his mighty thunder hammer the Chaos Knight staggered back the Fists Captain punching a great hole in the machines knee setting off a chain reaction of explosions. Then this happened.


Extreme pie plate moment! My captain was killed in the resultant ecxplosion, where everyone else survived... typical! haha. The Fists captain had finally delivered the blow he'd been unable too, and finished the machine off. 


I forget the final score but myself and Shaun had won by a good margin, and the field was ours. It was so good to have a nice sizeable game of 40k again though, its shown me how much I've missed playing the game. Fingers crossed at club we'll be able to get a club Chaos army, and when Aluns back I'm gonna see if he fancies doing a campaign or something. See how it goes anyways!

Now, IU couldn't leave without having a couple of pictures of Chris' Knight.


Apart from using some spare Chaos bits I think he said the head was taken from the new Bloodthirster model, and it fits it incredibly well. Such an evil looking beast!


Even though I did a lot of damage to it it took a hell of a beating to destroy, and it makes me fancy a Knight of my own to suppoert my Marines. Maybe in the future we'll see a Krohmus Guard Knight!

Friday, 22 November 2013

Rats and Bolt Pistols.

So far, my hobbying in 40k has been all Space Marines and Tau. Well the other day, I fancied cutting some plastic up and making something more... well grotty and dirty. So this, is what I came up with
Yep, we've got a Chaos Skaven Marine! Although the obvious direction would be Nurgle, I'll be keeping undivided as worshipping one God doesn't interest me. Will this be the start of something bigger? Quite possibly, as I've got some ideas for other units. I've always fancied doing some beastmen based Chaos Marines too, so a feral wild warband could be due. Rat Ogre Obliterators come to mind and making weapons is always good fun, plus it'll make me learn how to use green stuff a lot more too. 

At some point on the weekend I'll have a larger post coming with a small game of X-wing to report on, and some recent purchases. Cheers for reading and any thoughts please share=]

Wednesday, 11 September 2013

Space Marine Codex Batrep


So after the huge brutal but fun game of Apocalypse on Sunday, Andrew, who'd been unable to play challanged me to a game the following night against his Death Guard. This mean I'd be facing lots of toughenss 5, a maulerfiend, and the Defiler he'd been ovingly painting up over the last month or so! With the new Codex, I fancied trying a different Chapter Tactics, so while looking at my models and seeing my bikes, I plumped for the White Scars. The benefits of this is Hammer of Wrath attacks are ST 5 from bikers, Hit and Run and auto-passing difficult terrain tests. 1500 points each, and this was my rough list.

Captain, bike, artificer armour, storm shield, power axe.
Chaplain, bike
Bike squad, 5 bikers with meltagun, flamer, attack bike with multimelta
5 man tactical squad with lascannon
10 man tactical squad with vet sarge, powerfist and a meltagun in a rhino
10 man assault squad
5 vanguard with powerfist
predator with lascannons
dreadnought with plasma cannon
5 devastators with missile launchers
Legion of the damned with power axe and multimelta.

Deployment!


Mission was capture the relic, and we had the narrow deployment type. This basically turned the 6x4 table into a 4x4 which meant death guard would be more concentrated... ouch! I won the roll off to go first... so deployed as seen as above. As you can see on the image at the bottom underneath Andrews army is a dice roll of a six. Yes, Initiative seized!

Andrew pushed forward with most of his units, large unit of cultists with sorceror, maulerfiend, decimator and some of the death guard. Shooting casualties were light although I'd left my lascannon as the nearest model in the 5 man squad so he died. 

I sent all units forward, bikes shot at the cultists ripping many apart but failed the charge. Assault squad moved into the centre ready to get stuck into the centre and the vanguard swung across to the left flank to charge the maulerfiend and try to cripple it with kraks and a powerfist. 


The missiles and pred failed to do much, and this was followed by the Vanguard unable to damage the maulerfiend but only lost one of their number. 


Andrews death guard advance once more, my bikers get charged but my assault squad move into the cultists. I lose the challange between the sorceror and my sarge as expected but kill off the cultists to gain first blood. I destroy a weapon and immobilse the decimator, but andrew claims he'll roll for both to be fixed in his next turn due to its ability. 


He rolls the dice, and gets the results he needs! Decimator mobile again and now storms in to finish off my vanguard. The bikers and captain have trouble wounding the death guard, T5 proving hard to break especially with FNP, but andrews plague knives are poisoned and he does whittle my bikers down... then I remember hit and run! Typical ha! Meanwhile my tactical squad jump out of the rhino and get into contact with the relic. 


The decimator finally meets its end, and I take off the last hull point. The Legion of the Damned lower their multi melta at the maulerfiend and take that out too, which is a huge help as we both desperately fight for the Relic! He takes out my tactical squad with the Relic by shooting them with heavy bolter toting havocs and plasma guns, but I'm able to get the last four of my 5 man squad onto it. 


This is what was left at the end of turn 6, which was the end of the game. Andrews unharmed Havocs were also left, as was 4 missile launcher devs and predator in my deployment game... but this had been intensely brutal! Legion of the damned had got stuck in to try and tip the balance but were too late to save my chaplain, and while my captain didn't suffer a wound he didn't kill an awful lot either as Andrews rolls to save for armour or FNP were amazing! So the game finished... who won?


Well we'd both got into contact with the relic, so no points for anyone there. No Linebreaker, and no Warlord... so it was down to the First Blood point I had earned by killing the cultists that won me the game. I do however use the term 'won' very loosely, it was that close! It was also incredibly fun, Andrew is always a great opponent and its great to play him after such a long time. 

So what do I think of the new codex?

Well, when I remembered hit and run it helped a lot, if you can get some good resilient units into combat, then hit and run you can pour firepower into the enemy unit before getting stuck back in and stopping them returning fire. If I'd have remembered I could have had another turn to shoot the maulerfiend which would have helped a lot. I also forgot Hammer of Wrath quite often, so this had very little effect. Auto passing terrain checks was good though when I did remember hit and run as I could rush back into cover and then leap back out without worrying about armour saves. 

It'll be interesting to try some of the other chapter tactics too, Iron Hands and Imperial Fists tactics seemingly pretty useful, as is the Ultramarines one. I've got another game or two on friday so I'll see what lists I come up with.

How are you guys finding the new Codex?

Tuesday, 10 September 2013

APOCALYPSE!!!!!! Photos...

So the Apocalypse event at the Tredegars has come and gone, and it was a hell of a lot of fun despite a few minor obsticles! Firstly when I arrived at our venue at 7am the floor was covered in sleeping bags and half awake kids... It appears there'd been some miscommunication regarding the date! Luckily a lovely lady who was organising it said that the parents would be picking their kids up in an hour so we wouldn't be held back too long. We did have a couple of people fail to show up too which hurt one table a lot in terms of points, but both of the guys who were left seemed to have a good laugh regardless.

On our table we between 22-24k each, with the Imperial side having 2k more but the otherside had two super heavies... the Necron Obelisk, and the C'tan gargantuan creature... Uh oh! I had 8k of Krohmus Guard, and was allied with Morgans Space Wolves and Aluns pic'n'mix, which consisted of Black Templars, Eldar, Dark Eldar and Imperial Guard. Against us arrayed Chris with 5k of World Eaters and Death Guard, Liam with 8k of Night Lords, and Duane with 8k of mostly Necrons but some Tau also. We decided to speed things up by picking traits and powers, as we'd more likely remember them than looking at notes all the time. The Imperial side also won the chance to deploy and go first, and barely got everything on the board! Although, as is often the case I forgot about my scouts and Master of the Forge... Oops!


Duanes Obelisk was deployed opposite me in the centre, which I didn't mind as my Predator assassing squadron acquired it as its target. I faced mainly nightlords however and one of the best units of chosen I've ever seen... more later! The bulk of Duanes army faced Alun, and Morgan snarled his canines at the red and green of Chris' army. All that was left to do was commence play!

Tank Commander Chronus lined up his predator first at the Obelisk, and could see firepower being forced into it but most of it doing nothing. He opened up with all three lascannons ordering his comrades to do the same but they needn't have worried... Chronus' shots all hit which became a SD hit and took its 4 remaining hullpoints off. It exploded and promptly took out a wee chunk of Liams army... not much but it was something and the Obelisk couldn't now harm our sides flyers which was nice! 


My Chapter Master led an assault squad across the board into combat against a nightlords squad, where he hit twice against a champion who did nothing against the great hero but I failed to wound both times due to rolling snake eyes... I think he forgot to charge the thunder hammer or stick some fresh batteries in. 

My asset allowed me to allow all friendly deepstrikers to land exactly where they wanted with no scatter, with my Legion of the Damned formation coming across to the right flank to aid Aluns force and act as a road block to protect the objective there in the open. And that they did extremely well! 


Brutal fights broke out across the board as the importance of controlling objectives was huge. The Space Wolf force lunged across the board eager to get to the world eaters and death guard while the right flank tentatively advanced while unloading enourmous amounts of fire at the enemy. Then fire was returned.

One of them had also taken the same asset as myself, which allowed Duane to deepstrike this monolith right in amongst mine and Alun#s army, with the gateway weapon they have facing Alun's seer council! Only three were dragged in screaming, but one was Aluns Farseer, painful loss! 


On the left flank, and after my Sternguard had blown up Chris' land raider its occupants emerged from its charred heretic frame and stormed out to exact revenge, among them was Kharn. Needless to say the sternguard had no chance as they had lost their armour saves too! Typhus and 10 death guard terminators appeared too, and things looked a little dire for Morgans armu.


Heres a shot going up the board from the left flank, we played on a 12x4ft table with enough terrain to allow cover for advancing units but not too much to bog the game down. I couldn't help but pause at certain moments to just take in the scale of the game with how many models we had on the board, definately a rewarding sight!


This is how my centre was looking like around the end of turn one. 


More accurate deepstiking allowed Duane to unleash an attack on the Space Wolves which tore their armour off, leaving them with invulnerable saves or nothing!  Morgans face and poise said it all!


Heres the right flank, Legion of the Damned still holding up after being shot at and charged by Praetorians, Alun holding up well too although some Necrons flayed ones and Tau battlesuits appeared behind his lines. Hiding behind the Stormeagle was C'tan, this guy was horrid! Apoc blast and ST 10 ordnance, although it did get weaker as the blast stretched out. 


Morg's Long fangs get decimated by deepstriking deathmarks, and my command squad come out to play from the land raider crusader with a librarian and two chaplains. Both those and my now free Chapter msater storm into the Wraiths where a desperate struggle carries on for 2 combat turns... my guys eventually killing the wraiths before a Tomb Stalker jumps into the fray!


Liams chosen unit, all bearing corrupted loyalist colours were stunning, although I had no qualms in trying to kill them!


Enjoying a bit of a break among the dice rolling to see how much carnage has happened... Morgan activates something where some huge castrophies happen and end up with a huge piece of space debris lands on the table. I think Morg had something against me as he ended up causeing 3 wounds on my chapter master from a rampant Vortex his rune priests had called upon! The Tomb Stalker was then able to finish him off. Gutted!


Legion of the Damned doing what the do best, getting in the way and taking an age to die! Love these guys!


More of Liams Chosen, these are stunning! 


This was the casualties after a turn and a half or two of fighting... and this was just mine and Chris'! 


Another shot from the left flank looking up the battlefield. My thunderhammer temries take care of some deathguard, Morgs blood claws take care of Kharn, and Arjac knocks down Oberon THREE TIMES.... more on that towards the end though! They had a brutal fight on the objective on the left.


This is looking towards my deployment, Liams upright Defiler commanding an evil presence over the proceedings. This would get blown up by my Stormtalon however! Duanes C'tan had floated across the board into our deployment, and unleashed another apoc blast that took two of my predators down  hullpoint, and blew up Chronus' own tank. Several tactical members where also taken out too! My tacticla squads that had been in Rhino's had also been set upon by Chaos and Necrons, but they took down a lethal amount of scarabs and some Chaos Marines too. 


The Legion slowly being whittled down but holding on to an objective. Aluns Grey Knights are able to take down the C'tan after I'd wounded it with an Orbital Strike, the resulting explosion of the energy-based C'tan taking loads of models around it. A virus outbreak happens where every unit on foot on the board suffers a S3 wound equal to how many models are in the unit... this doesn't do an awful lot but in the last turn this turns into ST 10 ap 2... and it takes a lot out including several vehicles! Many comments such as "Why are we fighting on this planet again?" were muttered and laughed about as the catastrophies tore everything apart.


Legion of the damned holding the line, although there was only a few left at the end! Due to being extremely tired I didn't take any photos at the end, but the board was pretty empty due to the ST10 ap2 strikes hitting everything, and we called it game.  Oberon, who had stood up 3 times promptly finished Arjac off to claim an objective, and at the end Chaos had four and we had two... the final victory points however had shown we had 11 points, due to killing big things and claiming objectives at the first break. Also Morgan killed Kharn while in his finest hour give us more points. The end total was 11-11!


What an immense game. After all that brutal fighting it had finished a draw, and I think it was great that it did. Both sides would have struggled to field a five a side team after all the killing that had taken place, and we'd had so much fun that no matter how the points would have been we all won from it. 

For me the highlights were just seeing this epic sight in front of me and holding my own. I'd forgot to use some of the new Codex rules and the Ultramarines chapter tactics I'd taken, although I don't think much difference would have been made anyway! It was great too that noone was wiped out, with us all having at least a few models left on the board at the end. The C'tan blowing up was hilarious, as was Alun failing his first shadow field save, Morg woudning my chapter master into the bargain and his space wolves losing their armour! I'm also incredibly happy with how well my Legion of the Damned did, with about 4 surviving holding the objective til the end. I love this unit! After re-writing my army list the day before taking exactly the same I'd saved about 500-600 points... the new codex is such a delight to use!

So what of the other battle? Well here it is!


Byron's huge amount of metal terminators took on Jacobs Tyranids, his Warhound was taken out on the first time and it was all downhill from there. He put up a valiant effort though and both players could be heard laughing throughout the day at Byron's predicament. Plus it looked awesome!

Jacobs Tyranids are insane, he has about 20k all painted with all these monstrosities! ~We're hoping to take some army pics soon and have them all deployed on show, I think more for Jacob to see what he has more than anything!

I'm sure I've missed a bunch of details from the day but so much happened its hard to keep track of unless everything is written down, and that would likely bog the game down. We finished on time as planned though so it all went well!  

I can't wait to do another of these or another campaign day, they're both so much fun. Huge thanks to everyone that attended, especially Liam and Duane who are both from Castle Gamers in the Bridgend area of South Wales, go look them up if you're down there as they're genuine gents and great people to play against. I'll have my first battle report coming up in the week too from the new Codx, so keep your eyes peeled!