Showing posts with label badab. Show all posts
Showing posts with label badab. Show all posts

Monday, 9 July 2012

YES! Club Night Games!

And so the second Club night for Sixth edition, and I find myself playing against one of the clubs better gamers. And I still haven't won. I'll go through my army list first. 

Chaplain, 5 Assault Termies, ALL Thunder Hammers, in a Land Raider. 
10 Legion of the Damned
2 Tactical Squads in Rhinos. 
10 Devastators with two Missile Launchers and two Plasma Cannons
Storm Talon
LandSpeeder with Multimelta and Assault Cannon
Dreadnought with Plasma Cannon
Vindicator

The Chaplain and Termies against Chaos Marines were to hold back and protect or be an attacking piece. LOTD do what they do best, hold the enemy up and contest objectives. Tactical squads to get objectives or add firepower, boltguns are lethal! Devasators to pick on troops or armour, depending on what Louis takes. Vindicator, well, you know how good these are! The Storm Talon would enter from reservesa and zoom to deal with anything it wanted, and the Land Speeder will deep strike and attack the heaviest armour the enemy can muster head on with assault cannon and multi melta.

Deployment! We get the crusade mission and four objectives to fight over, 2 in or near our deployment zones. I go first, and set up centrally and close to the right side objective. Louis places a dreadnought close to threaten my lines and so becomes a priority. The rest of his troops are further back.

Game On!


So the first turn and I manage to destroy the dread that threatens my right flank, the tactical squad sent many thanks! Most of my troops just get into better lines of fire, getting close to an army thats better in assault is silly to be fair! Louis sends a rhino speeding up, which I blow up in the second turn to reveal.... 4 terminators and a Chaos Lord. OUCH!! More fire decimates the retinue until only the lord is left who ducks into cover and then assaults out and destroys my vindicator. Bugger him! 


My Legion of the Damned come on, and even after the re-roll scatter off the board. Louis gets to place them in a crater right in front of his battleline. They roll bad and do little damage. In Louis' turn they get fired at.... 5 wounds, and I fail ALL of them. I start to feel this will be another loss! In good news however the tactical squad near the Chaos Lord disembark and take two of the Traitor's wounds from him, and then the storm bolter from the rhino finishes him off. Score! The Land Speeder deepstrikes down in front of the Chaos Land Raider and turns it to molten slag, Multi-melta doing the damage. This is huge as Huron Blackheart's retinue now have to do some footslogging. The Raptors come into play and prove a nuisance as they take a hull point from my Land Raider, but the Storm Talon proves annoying and is only hit once. 


The Land Raider then pounces upon Blackhearts retinue and unleashes the Chaplain and Termies. Battle is met! Huron challanges the Chaplain and I accept, and cause one wound after dodging the attacks of the heretic. The Terminators are brutal and kill the opposing Terminators, and close the net around a now panicked Huron. Two remaining Raptors try to save him by assaulting the terminators as the Tyrant Clasps the Chaplains chest and takes him out of the battle, just as the Thunder Hammers rise and fall upon his head, shattering the Tyrant's skull. The Raptors soon fall and the terminators continue to rampage through the chaos lines. The Storm Talon is eventually taken down, but the Chaos forces are beaten, 17 - 10 Victory Points! First game won of sixth edition!

Monday, 9 April 2012

Terminators and Texture Paints

Eugh. 
Probably not the best way to start a post but thats how I feel. I Woke up after an early night, after 3 hours sleep. I've been awake for 3 hours, and its currently 4:30am. Like I said.... Eugh.

Anyways, despite feeling a wee bit grim I thought I'd get a quick post up with my Terminators. Taking the pictures has shown me just how unfinished they are, so I'll be trying to do a bit to these tomorrow (aka today, but its not today til I've slept properly!)

Lightning claw terminators are awesome. Re-rolling those failed wounds in combat helps so much, especially, if like me, you team them with a Chaplain. Re-roll all failed to hits on the charge, and all failed wound rolls with the termies? Score! Can't be a bad thing!


Thunder hammer termies are a wee bit different. If you're the patient type who doesn't mind letting your opponent roll a load of dice before you do, these bad boys are your choice. Striking last can be a nuisence, but as long as they hit they kill! They're especially good against vehicles, which is why I usually employ a mixed squad of terminators in games. Hitting power comes from the claws, high strength from the thunder hammers.


Bit of a close up, and a wee look at the texture paint. More of this to come!


Heres a much better close up of the base. Astrogranite was the paint in the new range that made me jump with joy, an incredibly easy way to make an effective looking gaming base. Slap it on, wash with badab black (or whatever its now called) then highlight with administratum grey. I absolutely love the finished result, and am a big fan of these textured paints. Have a go of them if you can and let me know what you think!


So later on I'll be slapping a bit of paint on my termies, finishing my Legion of the Damned, and hopefully doing a wee bit more to my Land Raiders. I'm hopeful I'll be done, as I want an early night due to an early start wednesday morning for the big day. Club night was quiet but went quick as both teams discussed tactics, stragetic assets and whether Thunderwolves or Juggernauts of Khorne would taste better on a barbecue. I'm going to try and keep notes during the game, and take as many, if not more pictures than I did last time we went. May be hard as I'm playing for the first time but we shall see!