Showing posts with label raiders. Show all posts
Showing posts with label raiders. Show all posts

Wednesday, 22 January 2014

Batrep: Vs Dark Eldar


Here goes it. Aluns last game before heading off back to learn about Religion and why the Imperium really is the way forward (its true, he's thinking of doing Salamanders). Alun said he wanted something nice and juicy, and this would be his first game on his own with the Dark Eldar after the beating we took the day before down at the Crow Valley Crusaders. I wanted revenge for his fragility, he wanted revenge for... well being SAWFT!!! 2500k points per side, Hammer and Anvil deployment and the mission...
The Scouring. 

Alun won the dice roll to deploy and go first and so set up. I deployed my Krohmus Guard and failed to seize the initiative. Deployment can be seen below! I didn't pay much attention to Aluns deployment at all, I just made sure the two objectives in my deployment zone were nearby and that my units were in as much cover as was afforded to them. The Thunderfire set back in cover with the ruins bolstered. With nightfighting in effect, I'd get a nice 2+ cover save. Vindicator and Predator to my left would cover that side while my bikers and missile launcher devs covered the right. The Adeptus Astartes Stormwing would be in reserves, as would a Tactical Squad and Dreadnought in/on the Stormraven. The Legion of the Damned would also be deepstriking in the situation best suited to where I felt they were needed.


Alun kicked off by firing his Rangers at my Thunderfire cannon. And killing it. That hurt! One of my most dangerous units destroyed by some rangers, and it was first blood. My bikers were targeted and I lost a couple from a Dark Reaper barrage and Raider fire. my left most tactical squad also suffered a few casualties.

My return fire was pretty pitiful, only managing a hull point off a raider and shaking the Ravager so it would only snapfire in Aluns second turn.


Speaking of Aluns second turn, he managed to wipe out a tactical squad, claim an objective on the middle left, and advanced more with venoms and raiders. Vindicator had 2 hullpoints stripped from one of the razorwings, while the other cause some more tactical marines to die. I lost a few more bikes this turn and was left with the Chaplain, flamer and Chapter Master. My predator managed a bit more damage to a flanking raider but just stunned it, but then I was able to cause some real damage. Aluns advance with his raiders and venoms on my right flank had them lined up nicely, so the vindicator turned and unleashed a demolisher cannon shot, blowing up the venom  and destroying a weapon off a raider. One of the incubi died from the explosion too. The devastators, whose salvo last turn did nothing to a raider loaded up some flakk missiles and took aim at a razorwing, unable to blow it up but causing its velocity to be locked. The Chapter Master, gunning his engine unleashed an orbital bombardment upon the same targets,killing the other incubi and blowing the already damaged raider up too, some warriors dying in the wreckage. Having targeted the incubi my Chapter Master charged in challanging the archon. No wounds were caused however and the fight went on.


 Alun advanced with what he could, and another score of Krohmus Guard died. The Devastators were killed by venom fire, the Vindicator was finished off and the second tactical squad were also butched after frying some Dark Eldar warriors who were on an objective, the two survivors fleeing. Combat again was fruitless, so I hit and ran with the bikes ready to charge again in my turn. It was not looking good! 

Thankfully the Stormwing and Legion decided that turn three was the time to show up, and never had some reinforcements been so welcome! The stormraven flew in to the left, Tactical squad inside ready to gain vengeance for their fallen brothers. The Dreadnought surveyed the carnage below and readied its heavy flamers, Xenos scum would burn for the loss of its younger brethren! The stromtalons flew to the right, killing some warriors from one squad and damaging the other razorwing. The Legion materialised in Aluns deployment zone, landing near the 4 point objective in an effort to deny him these points. They were able to kill some Dark Reapers, and most importantly their exarch whose missile launcher had spilt much blood. The Chapter Master swept back into the Archon, and finally killed him. If he could survive the next turn he might be able to deny another objective to the Dark Eldar and keep me in the fight.


 Alas, the Chapter Master fell. Aluns Rangers spilt out of the ruins to claim the middle right objective, worth 2 points. The venom dropped his Warlord Archon and her Incubi retinue on my right most objective worth 3 points, along with some wyches that had survived the flames of my dreadnaught previously. I managed to get the tactical squad back to my other objective which was also worth 3 points, so at the moment the score was about 7-3 to Alun. Needing to carefully concentrate my firepower I thought carefully. After my Predator was able to kill a few incubi, the Stormraven would target the Archon with much of its fire power but the assault cannons would fire at the wyches on the objective. I fired two missiles and the multimelta, and lo and behold the Archon died, its Shadowfield unable to susatin the barrage. The assault cannon tore the wyches apart, and Alun had lost an objective and linebreaker. My surviving stormtalon concentrated its firepower upon the rangers, killing just three. Alun rolled his morale check, and they ran! Alun had lost the other objective, his warlord and no linebreaker, giving me the game in an incredibly close affair.


I honestly thought Alun had this in the bag in turn three. I didn't think my reserves would do much, and even though the Legion didn't kill much, they prevented Alun four points in his deployment zone. The Stormraven did well, as did the tactical squad inside claiming an objective which proved vital. Alun was unlucky to lose his Warlord, but I'll take that anyday, I was unluccky not to have done more damage earlier! Those Razorwing things are brutal, those missiles tore my Tactical sqauds apart, as did the splinter cannon fire. I didn't realise venoms had so much firepower either, my Devs had no idea what hit them! I was too aggressive with the bikes and let too many out on show. Had there been a few more later on my Chapter Master may have survived and cut through more Dark Eldar on the right flank, but we learn from mistakes. 

A great close game against Alun as usual and as fun as always. Til next time pointy ears!



Thursday, 4 April 2013

Huge Game and Tabletop Day Update!

So its been a wee while, but I've been a busy chap! Had some work to do and other personal projects to get on so blogging took a wee backseat, but here we are on the cusp of a Tau release, and I'm zogging excited for it! Here though, is my main gaming activity from the week before and tabletop day! What? You don't know what tabletop day is? Pfft!

First of all, myself and Morgan decided to have a nice huge game of 40k, and in a small amount of time. Challange! Our armies are below! I believe we had 4500 each, would have been more but Morg forgot a few of his characters so some trimming was needed.





Heres the table before we deployed, nothing too fancy as we wanted plenty of room, but to still make us think tactics. 


After a couple of turns, my flyers storm the board and cause trouble. Morg wastes almost an entire armies worth of shooting trying to take them out with no success! 


Its a close game throughout, Land Raiders are blown up, characters kill the enemy and are in turn defeated in combat, it was immensely gratifying seeing so much on the table. 


My terminators devoured a couple of grey hunters units, rhinos and a dread before they were finally stopped, and Morgan did eventually take out my Stormraven. Arjac was killed by my thunderhammer toting termies, but a huge bloodclaw pack were rampaging in my deployment zone. This was an epic game fair dues! We hurriedly counted the victory points to see who had won...


15-20 to Morgan, I had a feeling he had the edge but he insisted it was me who was winning, but what a game. We had so much fun playing this, my shooting edge wasn't quite enough as when Morgs wolves got into combat they were hard to stop, although I had some success in Morgs deployment too in combat. We both got to try units that don't get used much, Morgs bikers, and my librarian, who I really enjoyed using! I even remember to use his powers ha.

 Now onto International Tabletop Gaming Day, held last Saturday. The day before Owain and Morgan came over to mine and brought some games with them... first up, Risk!


This edition was Space Risk, where even the moon is up for grabs by your troops. Morgan controlled the game for the first half, although my forces were still considerable Owain was banished to the moon, needing a specific card to be released and exact revenge. As myself and Morg built our forces up, he went to go onto a major offensive against me but I had a 'Cease Fire' card with prevented him from attacking me, score! I then went on the offensive and took over a lot of his countries. Owain however on the last turn took the initiative and invaded the Earth like the Red martian he is! He took over many of my countries, but I managed to fight back valiantly. The game ended, and we totted up the final scores.... 


I'd been pipped by one measely point! It was Give a Ginger a Hug Day also, but I wasn't so sure after that haha. It was a great game though, my first time playing Risk and hopefully not my last! 


Next up, we played Chaos in the Old World. What a sexy board this is! Bam had arrived at this point, and we all fought for which Chaos god we would become. Morgan took on the mantle of Khorne, Owain as Papa Nurgle, Bam became Slaanish, and I sneakily became Tzeentch. 


I started slowly, as Morgan and Owain battle for the lead. Bam stayed ahead of me for much of the game not far off the others. It finally occurred to me what I needed to do to win. In the last turn I ruined two areas and got enough turns on the dial to win. Unfortunately, so did everyone else. If everyone has a victory on the dials it would be judged on the victory points. We counted up and finally, I'd managed to jump ahead and steal it on the final turn in the name of Tzeentch! A great game, I really enjoyed how every Chaos God has to level up in different ways. Nurgle through corrupting towns, Slaanesh through corrupting the nobility, Khorne through butching the others, and Tzeentch through playing magic cards and warpstone tokens in each ot the towns. This is a great little game, and it makes me want to play the Horus Heresy game even more!

For now, thats it. I'll have another update detailing this weeks game, where me and Alun took on the benign Adam and Chris' Chaos forces. I've also been working on objective markers for the Tredegar Reavers first campaign day, where I designed the certificates and campaign pack while member Jacob came up with the story and rules. Should be a cracking day as I'll be using the new Tau! I've got a riptide ordered along with the codex, and hopefully I'll add a few more pieces too. Keep an eye out for those!