Showing posts with label conversion. Show all posts
Showing posts with label conversion. Show all posts

Thursday, 20 August 2015

Krohmus Guard Showcase

Despite my best efforts to post more regularly, I have failed...

But I am back with a vengeance! A new look, and also I've finally got around to using studio equipment to good effect and produced some much better quality pictures of some of my latest projects.


Here is my Captain/Chapter Master on the converted bike track unit. 

 


Heres a little Jump Pack Chaplain I kitbashed, Vanguard kit was used for most of this with a banner top and the spare head from the Reclusiam Command squad gifted to me ages ago by Bam. 


This is THE Chapter Master of the Krohmus Guard, Vincent Eniko. Burning Blade and Shield Eternal!





And finally a Captain/Vet Sergeant of sorts with a Jump Pack. I've enjoyed using assault marines lately and having a couple of characters to lead them has made a difference to their effectiveness. 

More photos coming soon, Assassins, couple of Chaos bits and my Millenium Falcon are all waiting to be posted!

Friday, 24 July 2015

Space Marine Tracked Bike Conversion and 40k Battle!

So a little while since I last blogged, and with good real life reasons too that I shan't bore you with... but lets hope I can get into a bit more of a routine again soon! Today I show off my latest addition to the Krohmus Guard Chapter, a tracked bike conversion!

When I saw the Kataphron Servitor kit, I'll have to crudely admit, I had a boner. So many ideas flew into my mind and I hastily saved up some money to get a box. Ideas involve widening for a dreadnought, thunderfire cannon battery and also, a bike conversion. My Chaplain on bike conversion consisted of using a Ravenwing bike from the Dark Vengeance set, so I searched my bits to see what I had left. I found the bodies of two bikes, but no handlebars. Straight on ebay to order some! Looking at the Kataphron kit I made the tracks and noticed that turned around, the bike looked like it would fit on there with not too much filling needed. The saw came out and I cut the bike at an angle, and then glued it onto the tracks. On the bottom I cut a little sprue just to add some support to the join. With the handle bars arriving I could then add the arm to see how it looked.


Next, I filled in the joins and chose a weapon for the rider, who I wanted to be a captain/chapter master/Korsarro Khan model. While chatting to Bam, he mentioned he had a halberd from a GK set, and it seemed a good idea. Halberd taken! I had a scarred head from the sternguard kit left over with some nice shoulder pads, and the job was done!


Heres how he looked before paint, think the weapon works well!


View from the top, showing the bits I added to make an engine of sorts, mainly to cover the hole where the servitor body would be. 


This is the model based, I decided to put him on a base instead of standing freely, just thought it would fit the rest of my army more doing so. 


And here he is almost finished! I'm pretty chuffed with how he looks, and am now wondering whether to should make some attack bikes in a similar manner. I probably wont, but the previous ideas will likely happen, with the dreadnought being an Ironclad seeing as I don't have one yet!

The new addition was also built and painted in time to face Alun, who had come back from graduating at university! And also with a much larger collection of Imperial Guard... uh oh! 


Heres how things looked after deployment. We both had 3000pts of troops, I'd taken a battle company with a first company formation of three squads of terminators, two shooting units and one assault, and also three drop pods, three rhinos all being free because of the battle company. Always nice! In total, using the Ultramarins tactics, this gave me 2 Devastator Tactics, 2 Assault Tactics and 4 Tactical Doctrines to use. They proved rather useful too! 

 My main concerns about Aluns army was the two basilisks on my right flank, their range could cover the whole table and do a lot of damage, the Wyverns on the right were able to mush up troops if allowed, and the maount of heavy weapons teams controlling the centre. Pask in a Vanquisher wasn't a nice sight either! The plan was to strike as a space marine should, hard and fast!


Aluns first turn was a mix, I don't think he did as much damage as he'd have liked but two rhinos were destroyed or immobilised, my large biker unit was damaged quite a bit, and his assassin took a couple of my devastators out in the central bunker. It definitely hurt! Time to strike hard!

And then I drew objectives and the plan changed.... I had picked up the objective where if I controlled every objective I could gain S3+3 vps. This was too tempting.... Its a really hard card to acheive and I felt compelled even though it meant changing my plan. My predators moved up to get control of a central objective, as did my smaller biker unit who were just in 3" to claim. Next, my first two drop pods thundered down and landed well next to the objectives Alun had, and I was able to take his units off and claim them. Job done! I ended up with 8 vps on my first turn, but I wasn't able to target the units I wanted to go for and would now have to weather a very violent storm!


My bikers were soon depleted as was my newly built captain, but they did take a lot of attention away from other units. All rhinos were now destroyed, with 8 tactical marines sneaking up the left flank to support my scouts. Aluns Callidus assassin broke into the bastion controlled by my devs and tore into them, although one combat phase saw a stalemate as he failed to wound, bonus! A massive unit of conscripts entered my left flank, 50 I think in total with commissar and priest who were partly to blame for my lack of bikers. A couple of my predators were damaged by basilisk shots, ractical squad on my right advanced into a lot of fire and only a few survived the wyvern barrage. I was hurt badly, but did have some help on the way. 


Two of my terminator units came down, the thunder hammer unit in amongst the tanks on my left flank and a shooty one in Aluns deployment to threaten the centre and regain an objective. My third drop pod came in to support the thunder hammer terminators and shoot up a guard unit that had recently come on from Aluns table edge. One of my favourite moments was putting a flamer template onto Aluns Conscripts, giving me 20 hits. Beautiful! I also charged into combat with them, and  a long drawn out combat erupted between the large amount of conscripts and my remaining tactical marines on that flank. The young guardsmen eventually taking down the marines but they were held up for several combat phases doing so.


As the battle went on, more of my army was taken apart. at one point it looked like I might get tabled, especially after Aluns one wyvern took a shot at my central terminator unit, caused 0 wounds, to which I rolled 5 ones. I'm not even surprised at trolls like that anymore! My other terminator squad came down however with the librarian and was able to take out Aluns Warlord, and I managed to get at least one VP every turn, with Alun catching up with me as the game went on. Chronus' predator was taken out, and the remaining one was wrecked. They'd survived well but I didn't get enough damage out of them, although they had helped me to get the vps at the start by advancing onto the central most objective. My snipers, with BS4 now still missed a lot, but they did quieten a couple of Aluns heavy weapons teams throughtout the game. 


The game ended and I think the final score was 18-13 to me. No doubt if the game went on longer it would have been even closer, and I think Alun can claim a moral victory with how much damage he did to my army! 

So some thoughts about the Battle Company.

Free transports are a nice touch, and its making me want to mount everything in a drop pod. 

Tactical Doctines are definitely a good thing, being able to reroll so many bolter gun shots really helped, especially when I remembered to use them! 

As good as the battle company was however, you may get just as much efficiency from choosing other units that are more specialised over rerolls, say taking sternguard for example with their ammo over usual bolt guns. It was nice though that taking a battle company with less of the specialised units played to the fluff of Space Marines, being versatile and stick in the fight even if it looks grim. 

Predator squadrons are ok, although I forgot tank hunters. Oops! Like I mentioned I reduced their effectiveness after going for the big scoring objective on the first turn, which meant moving them forward but I think it was worth it. Three of them firing at an enemy tank squadron would have done a lot more damage  I'm sure! 

Basilisks get a bad rep, I don't see people use them much at all but I've always been intrigued with them and Aluns did pretty well, taking out several bikers, damaging my predators leaving them stunned or shaken and just being a terror! 

All in all a great game, and it was just nice to use a battle companies worth of marines in a regular, if larger than normal game of 40k. We're hoping to get a little campaign together, and we've also got a couple of new members who enjoy 40k so expect more battle reports in the future hopefully featuring orks and Iron Warriors. Plus we've got a small Chaos Force going in club that I'll slowly be painting, and I've just bought a Marauder bobmer thats in a roughed up condition that I'll making into terrain... so lots to come soon!

Friday, 27 June 2014

Enter: Da Grot Webellyun!

Many moons ago on a wintery club night, greenskins clashed with orangeskins, shouting and bad grammar was expelled from mouths and strange vehicles arrayed on the table. And threats. Lots of threats. 'I'm having that trukk' being a common one. Bam, Louis and Owain played a few games of Gorkamorka, and its always been a game thats intrigued me. Growing up, I played Blood Bowl, Necromunda, Warhammer Quest, then had a gap and gradually got into 40k. Now however has been a great time to try Gorkamorka. For £40.50, you can get yourself a box of boys and a trukk to ravage to make into a mob. Only, I fancied something different. 

The Diggas looked appealing. Where orks love to copy the Imperium with its vehicles and camo designs, the Diggas copied the orks in Gorkamorka. Nice twist... but not me. Muties... Another interesting group, but converting models for it seemed difficult, and I want crude vehicles to build. Then I felt something gnawing my ankle. I looked down, and there were the grots. 

 I looked over the rules, and could see that although weak, they could gang up and outnumber their bigger cousins and their vehicles, while haphazard, could potentially be incredibly fast. Instantly though I knew I had to do grots. Winning games would be hard, but in my mind I want those hilarious moments and bringing down the occasional ork. Objectives in mind, how to build my mob!

With the latest Ork releases I knew that getting one of the mek guns would offer me countless bits to play with, an ork trukk would provide the basic chassis for a lugga and two boxes of grots would give me plenty of bodies. First thing to build, the cutta.


Heres how she looks, and I'm happy with the result. The frame was from two bits of sprue, as was the mast which was carved down to make it look like beaten metal or wood, either of which I'll paint it as. The crows nest was made from a base with a circular piece of flooring from a citadel basing kit, and then built up using pieces of plasticard and other such gubbinz as I could find!


I found the easiest way to attach the mast was to use part of an axle and a wheel, it was a natural fitting and looked salvaged enough to fit in with the feel.


Using a base for the crows nest means fitting a grot on top isn't a problem, and I have a grot with binoculars from the mek gun kit that suits it well. 


I've yet to make a sail or decide on what I want to paint on it, although crude GRC graffiti is tempting! 

Three WIP grots, the longer gun grots I'm using as snots as I've armed them with blunderbusses. Very happy with how they're coming along!


This is the lugga. Its not finished yet, but the basic shape is there and I'm sort of happy with it. Still needs more work, and I need to add some bits to make it a little more sturdy. The front cab is based around the hull of a sentinel, and I've used a leg to attach it to the back body of the lugga. 


Most of the other grots have been based green so I'll slowly work on this over the coming weeks when I'm able too, and I may undercoat the cutta soon as its finished and ready. 

I've even managed to fit a game in too, a four way between three mobs of orks and my grots. I've gained myself seven teef, and +1 bs for one grot although a couple were killed and Bam stole a few too! Swine, although I did gang up on his Nob and take him down! Looking forward to the next game, the fourway was a little chaotic so I think some 1v1 games are in order next. I'll post more updates when I can along with some other planned posts I have! 

Before I end this post, I'm looking for mob name suggestions! Send a comment and I'll see if any take my attention. Cheers for now though!

Friday, 22 November 2013

Rats and Bolt Pistols.

So far, my hobbying in 40k has been all Space Marines and Tau. Well the other day, I fancied cutting some plastic up and making something more... well grotty and dirty. So this, is what I came up with
Yep, we've got a Chaos Skaven Marine! Although the obvious direction would be Nurgle, I'll be keeping undivided as worshipping one God doesn't interest me. Will this be the start of something bigger? Quite possibly, as I've got some ideas for other units. I've always fancied doing some beastmen based Chaos Marines too, so a feral wild warband could be due. Rat Ogre Obliterators come to mind and making weapons is always good fun, plus it'll make me learn how to use green stuff a lot more too. 

At some point on the weekend I'll have a larger post coming with a small game of X-wing to report on, and some recent purchases. Cheers for reading and any thoughts please share=]

Saturday, 7 April 2012

Texture Paints + Lack of Time = Awesomeness.

So this morning, I went down to Cwmbran Games Workshop and picked up a couple of pots of Astrogranite, the texture paint. Wow. I love the stuff! Slap it on, give it a while to dry, badab black it, then some of the new Administratum Grey drybrushed and you've got nice and easy bases, which with 4 days left before I go to Warhammer World is the best thing ever. And heres why. 

Today I managed to get all these based while painting some other things too.
 

A whole tactical squad based, 4 characters, and two dreads done. Along with making a kit bash techmarine, painting said techmarine, and adding some other details I think I've done pretty damn good today. This doesn't include taking into account the 2 hour nap I had this afternoon. Score!

 So the chaplain dread is coming along nicely, not much left to do I'm happy to say! Finally got some stuff on the base and its helped bring it out even more. The broken rhino hatch still needs some wear and tear and a bit of highlighting, but not much else

Assault of the Ancients anyone? Hence why I need a techmarine!


HQ choices, from left is Orneus Gyozo, Vincent Eniko, and Kyrann Locke. Really liking how everything looks together. 


This is my new techmarine, kitbashed from tactical sprue, devastator sprue, and the vehicle accessory sprue. Oh and a terminator thunder hammer for good measure! He's not great don't get me wrong, but he shall do! He'll be leading my dreads into battle, so fingers crossed he'll survive a turn.




Tomorrow, I'm aiming to get the terminators and another tactical squad based, and hopefully get the land raider a little more finished. Time will tell! Plus after a nice big sunday dinner I may not be able to sit upright. Tis a challange I'm relishing though!