Showing posts with label gaunts. Show all posts
Showing posts with label gaunts. Show all posts

Wednesday, 15 January 2014

New Tyranid Codex Thoughts and Batrep

So the new Tyranid Codex has been released, and there is much talk floating around the internet about the book and from what I've encountered its pretty negative. I've never used the Nids before, and only ever played against them once with the old Tau codex and got hammered. With the release our Tyranid player Jacob offered me to a game, and choosing my Krohmus Guard I duly accepted. First of all, thoughts on the Codex pregame.

Jacob mentioned that a fair whack of the codex had been copied and pasted from the previous dex. This is unfortunate, but it is a nicely put together book regardless and I'm sure if you're a newcomer to gribblies, you'll enjoy the book immensely.


Rules wise its hard to offer much as I don't have much experience with them. I've always felt that things with a toughness and wounds beats out armour, as its incredibly hard to kill them on one turn unlike vehicles where you can penetrate and explode them. Many of the big nasties in the nid book are toughness 5-6 with 5-6 wounds, thats a lot of firepower to down these beasts. To me, a mix of big and small nids would be the most appealing army, perhaps not competitively but just for fun. Lots of little guys being goaded forward by synapse seems like a great image, tearing their way towards an unfortunate gunline where they either get shot down or overwhelm the defenders. 


As always, the art is fantastic and this piece with the nids taking on orks really caught my eye. The map of tendrils attacking areas of space was nice too and theres plenty of eye candy in the book. 

 So onto the battle then. We'd decided to do 1500 points, and not having any idea what Jacob was taking I went for a list designed to dent them early on and hopefully deal out enough firepower to slowly mow the numbers down as they advanced. My list was:

Barebones librarian, 2 tactical squads, one in a drop pod, dreadnought with TL heavy flamer and heavy flamer in a drop pod, predator with AC and HB's, 8xdevastators with 4 missile launchers, 10 scouts with rifles, missile launcher and telion, 5 bikers with two gravguns and combi grav and ten legion of the damned with flamer and heavy flamer. 

The basic thought was to use the bikers to pick on something big and take it out in one go, with some supporting fire if needed. The dread would come down and torch a big unit of gaunts that are closest to my main block of troops and the legion of the damned would either act as a screen coming down near my main force or deepstrile behind to try and distract and cause as much damage as possible. 

I deployed and Jacob set up his force. 3 Tervigons, 3 Zoanthropes, about 80-90 termagaunts, an exocrine, and deathleaper stood across from me or were in reserves. 


 First turn and the Dread droppods near a huge guant unit and torches a good 12-15 of them, but the nearby Tervigon charges in and damages the dread. I was lucky not to lose it in one turn as Jacob had two pens but didn't get to explode it. The bikers revved forward and unleashed a torrent of gravfire at the right most tervigon, killing the beast. My scouts targeted the Zoanthrope to the right, a krak missile finding its mark and instant killing the xenos. I managed to take a couple of wounds off the exocrine but it regenerated back up to 5. The nids rushed forward, gaunts mainly running forward to close ground to get ready to attack. One tervigon however rolled a double to spawn and would be unable to create anymore, whereas the other created 9 guants.


Tactical squad in drop pod deployed to the west, hoping to pile in some firepower using the Tactical Doctrine. The firepower tore apart guants but 9 still stood and charged the tactical squad in return. The bikers redployed and unleashed more graviton firepower, this time at the exocrine. Fairly poor dice rolling only took two wounds off, although the scouts managed to take another two off leaving it on just one wound. The predator fired and failed to do anything. The only thing left that could do anything was a lascannon toting tactical marine. I unleashed the shot, hit, but rolled a one to wound. Dammit! The Exocrine regenned two wounds to take it back up to 3, and blew up a few of my devastators, cover saving them from all being wiped out. The main Tervigon finished off my dreadnought and stormed alongside the gaunts assaulting my tactical marines. It managed to kill one marine after Jacob rolled badly but I did no damage back, mainly through a power that took my WS and BS down to just 1! I did kill a couple of gaunts and lost another marine. 

The Legion of the Damned appear at the back of the Tyranid line engulfing some gaunts in prometheum, then get assault by a tervigon and later on two units of gaunts, one from reserve and one spawned by said Tervigon. True to legend, they sponge up a tremndous amount of attacks and I only lose three for the rest of the game. They take out a unit of gaunts, leave the other with just a couple of models and keep a Tervigon locked in combat. Distraction and spongeness complete!


The bikers got assailted by a huge unit of gaunts, and I lost two in the first turn of combat but managed to kill a few in return. The gaunts were having a lot of trouble wounding the T5 bikers though so I felt safe they'd survive. A drop pod stormbolter killed a last gaunt to get a kill point, and the exocrine was finally finished off before it could wipe out my devastators. They however had a huge unit of gaunts and deathleaper to worry about. I advanced my Librarian and tactical squad out of the ruins on the right to back up the other tactical squad. I'd gained Iron Arm for the libby and was confident he could deal some damage to even the bigger beasties.


Deathleaper and the gaunts assaulted my Devs and took them down to two models, while my bikers stood resolute and unharmable almost to the other unit of gaunts, but only managed to kill a few due to lack of attacks. The Tervigon to my right was unable to cause enough wounds to the tactical squad to wipe them out, and the game ended before my libby could test his strength against something juicy.

We ended the game and I was up about 8-2, I was close to losing a couple of units but I'd done enough damage to blunt the Tyranid attack... for now!

Jacobs overall thoughts on the army is that they've been nerded, and I can see what he means. However Jacob hasn't played very often and is a little rusty of the rules. I think diverting a tervigon away from the main advance to take care of my legion of the damned wasn't a good move, but I don't think he realised just how durable a unit they are. Taking out a tervigon and zoanthrope in the first turn was inlucky too, but now he knows how deadly Gravguns are and if he has the choice will take the first turn to try and deal with them. After he's had a few more games it'll be interesting to see if he still has the same view or not. Hopefully not and he'll have found his footing witht he army again and get back to his biomass collecting ways! 

From my perspective it was an enjoyable game, seeing a wave of gaunts and some bigger beasts across from me was unnerving, and I did wonder if my force would be any good. It proved to be fairly effective however with most of the units doing well. I look forward to more games against Jacob as he's always fun to play against, and when he gains some confidence I'm sure his tactical gribbliness will be hard to beat!


Tuesday, 27 November 2012

Tau vs Tyranids Battle Report!

In the first time in quite a while at our club, we had a battle that had no power armour. Ok, so a few models had a 3+, but they didn't belong to any sort of Space Marine. Chaos, Astartes, or Grey Knight. I took 1000 points of my Tau against Jacob and his Tyranids. First time for me against Tyranids, and I'm still pretty inexperienced with Tau so I wasn't expecting a lot of success! I was expecting a lot of fun however.... 

The forces are pictured below.



My force, two Hammerheads, pretty much everything is WYSIWYG, apart from my Shas'o who had the airbusrt fragmention device. 


Jacobs force had a LOT of mini's! Those warriors scared me, 9 in total all with three wounds... It would be hard to whittle these guys down AND contend with the mass of gaunts!


We played the Scouring, but as we were on a 4x4 board we decided that 4 objectives were plenty and had a one point, 2 two points, and a 3 point objectives. We placed objectives and rolled for deployment. Jacob won and deployed where there were two objectives, whereas I had one and the last was in the middle. After deployment, I had the one point objective and Jacob had the 3 point objective... This game became incredibly more harder to win!


Jacob sends his Tyranids forward into the guns of the Tau.


 Needless to say, Turn two arrived and combat had began! Not enough guns and the worry I had for those flying warriors were justified! I lost my two Fire Warrior squads, although I did gain first blood.


I lost 3 of my stealth team to Termaguant fire, and tried to use as much as the board as possible to delay the inevitable close combat.


Not long after this the game ended with me being wiped out. Painful game! Thankfully rhough the fun I hoped for was reached, it was great fighting Tyranids and I'll have to take them on with my Space Marines, should be interesting. The things I learnt about this game is I forget tactics. Going into the game I knew synapse creatures would be lethal and concentrating fire on these could help me win the game... but what did I do? Forget. I didn't concentrate fire enough, and should have dealt with a unit before shooting at something else. This, I need to drill into my brain... I also learnt that Battlesuit commanders are great, even in combat. Mine finished off the flying warriors and lasted a combat phase against Jacobs Warrior Prime, so deffo glad I chose to lead my force with one. If I could change my force I'd perhaps either drop a hammerhead or the stealth team and take another fire warrior squad and an ethereal so I could upgrade the squad to have 1+ BS. I think the numbers may have helped... although the Hammerheads took a lot of fire and verbal abuse from Jacob! Great game though, look forward to revenge!

Elsewhere, Louis' evil laugh rang through the hall...


I'm afraid I have no idea of the score, but I know Louis won because his laugh was even louder and even more evil and maniacal after the game ended. Louis seems to be on a roll and his list is unbeatable so far! I fancy a return game though and fingers crossed when I do my dice won't fail me as they did in the last one!


After the game Louis sat down with our youngest member and helped talk him through the creation of a Gorkamorka gang. There'll be a game or three going on next week and its a good way to get the younglings involved. I started with Blood Bowl, and its a great entry level for people to get into the hobby. Doesn't require too many models, is cheaper, and just as much fun!


Bam and Mike also got a game in, with Mike's Thousand Sons holding out for a win over Bams Space Marines. They also played the scouring, and the game finished extremely close. If one of Bams termies had survived the result would have been different, but Mikes last Obliterator was able to smash the two Terminators down and helping a Thousand Sons squad claim a vital objective. 


A good day then! We've got another all day session coming up in about 2 weeks, so we'll see what happens as we're undecided as to what to do. I may have one game, but I also fancy seeing about having a nice little Blood Bowl tourney and taking some footage and pictures, generally spectating and enjoying the action! We shall see anyways, and that concludes this post. 

Eyes peeled for more posts!