Showing posts with label capture. Show all posts
Showing posts with label capture. Show all posts

Monday, 20 August 2012

Happenings.

So I've been sort of quiet lately, but that certainly doesn't mean I havent been doing anythign hobbywise! Alongside news which I'll reveal later, a week ago, myself and old adversary Jase had a game, SM vs BA. Mission? Capture the Relic. I've yet to win this, and didn't feel too confident when Jase won the first turn. but onward! Deployment


Being a week ago I forget exactly what happened, but Jase was able to get control of the relic fairly quick.My Whirlwind was pretty atrocious, failing pretty much all game to score a hit. Although, Jase's Allied Eldar Pathfinders failed to kill anything too. Ha!


As per usual, the middle of the battlefied was the centre of the action, being that the objective was situated there. When Jase obtained the relic he proceded to move back, using his Furioso and Death Company as roadblocks. 


Despite my best attempts, my Terminators could'nt kill enough Dire Avengers each turn, and the Legion of the Damned failed to survive against a brutal charge by assault marines and Astorath. 


I did kill the initial unit that had the objective but Jase recovered well and was able to get control of it again. A failed Tank Shock at the end of the game was the final nail in my coffin. Ouch! Overall my army performed ok, and I didn't feel like bad luck lost me the game for the first time in a while. Could this be the start of a decent run? Who knows! We both had a great time though, and Jase deserved to win. I think my deployment was sound, but again I failed to stick to my plan and encircle with my Land Raider instead charging into the middle. Stupid Kev! Ah well, next time Jase... NEXT TIME!!!

There have been stirrings at the club recently, and many armies are gaining new allies to help them on their chosen path. Whether this be to claim new worlds for the Emperor, destroy everything in the name of Chaos, or take actions for the Greater Good......


Yes folks, I've got myself some Tau. I'll be using them mainly in larger games of about 1500+ points, but am looking to create a decent sized army. As last Monday was my day of birth, my lovely lady got me some vouchers and thus arrived two Crisis Battlesuits. A Tau Codex was kindly donated to me by Club Legend Andrew, and the Hammerhead and Stealth suits I got myself along with a squad of Firewarriors. Colour scheme has been chosen, but I'll wait until I've done a few more and got a better feeling for it before I get some decent pics. They've played in one game so far, when Morgan came over to mine for a game. What promptly happened was the stuff made of fate.

At the end of the fifth turn. Morgans Space Wolves were wiped out. Score! The Tau helped immensely, moving, shooting then darting back into cover. My commander I fielded with two plasma rifles, and this was a great combo. My Firewarriors rolled well, and the stealth suits are fun to use. Looking forward to more games with them!

Tuesday, 5 June 2012

Breaking in the Storm Talon!

So Mondays game was against the Blood Angels of Mike. I was up against Assault Termies in Stormraven, 5 assault troops with jump packs and accompanied by a captain and jump pack, 9 terminators, predator, devastators, a tactical squad, and two dreads. Myself, land raider with assault termies and chaplain, 2 tactical squads with rhino's, 2 scout sniper squads, dread, vindicator, predator, legion od the damned, and the brand new storm talon.

Capture and Control, and we placed our objectives in opposite corners of the battlefield. Land Raider, and tactical squad to try and capture the opponents, while the scouts, dread and vindicator held mine. Everything else, reserve! 


My vindicator advanced and managed to destroy the one dreadnoughts assault cannon, which meant I could target faster elements while he trundled towards me. The land raider and rhino advanced the full 12" to close the gap. I managed to knock a few devastators off but my Land Raider was then immobilised, meaning my termies would have to trek a wee bit. They managed to get into combat with the other dread, but when Mikes terminators got involved w had a long drawn out combat, eventually wiping my guys out. Mikes dread was left immobilised and only one of his terminators left. Not bad by my guys!


My predator arrives, and manages to immobilise Mikes Rhino, but my vindicator misses. Then Mikes assault guys deep strike down amongst my lines, yikes! During the next turn the vindicator wipes out the assault troops and the Legion of the Damned turn up and manage to wipe out the captain with a well placed meltagun shot. Phew!


Storm Raven arrives! Shoots over, immobilises my vindicator, and dumps down the assault terminators on my objective... nasty! They wipe out the first scout squad and look to threaten the second who still hold the objective, but the Damned marines are able to make it into combat and after 3 rounds of combat whittle down the termies until none are left. Phew!


On the other flank, my other tactical squad arrives and advances up to support the other tactical squad whose rhino had been blown up. They are able to assault Mikes tactical squad who hold the objective after the second TS whittle them down with rapid fire. The Storm Talon was able to kill one terminator, and used its supersonic move to contest the objective in case turn 5 was the last. In turn 6 it too poured fire into the tactical squad. The first tactical squad was then able to assault the remnants and take the second objective. Game won! Close mind, but the Storm Talon is fully bloodied. It may not have killed an awful lot, but its supersonic move could have potentially won me the game and its shooting then helped to wipe the Blood Angels out. Score!

Friday, 1 June 2012

Evandalists vs Half Deathwing Company

Yep, HALF, of the Deathwing. I think it was about 2650 ish points, so Mark could fit in as many terminators as he could. And Belial. I didn't know what to expect in this game so I went with a little bit of plasma, 2 Termie squads in Land Raiders, one with Chaplain and one with Captain, 3 tactical squads, Khan and a bike squad, and vindicator and dreadnought. Capture and Control time! Deployment, I kept many units off so I could react to my opponents actions. The vindicator, dreadnought and devastators with plasma cannons started as these could do a lot of damage. Although they only killed about 5 terminators in total!



Then my units make an appearence. The Land Raiders come on and unleash my terminators who do well against their DW counterparts, and Khan and a tacitcal squad come on from the far side to assault the DW objective. 


I was able to take control and kept the pressure on Mark by being able to choose what to assault after weakening with plasma shots. In turn 5 I got control of my objective and by the end of turn 6 I had full control of the DW post too. 


It was an enjoyable game against an army I had no idea how to play, but my tactics going in seemed to work reasonably well. Terminators are good, but perhaps not good enough. The Dark Angels codex is a little old now, and it seems like a good time for GW to bring a new version out. Will they? Who knows. Playing against them it felt a little dated and a tad underpowered. Mark did well with what he had but some of the limitations were a little harsh. A win for me and another enjoyable game=]