Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Tuesday, 19 May 2020

Guide to Roleplaying



Tabletop roleplaying has become one of my great passions in this hobby. Meeting up with friends to act out adventures that a dice (and sometimes a Dungeon Master) will determine is great fun and fantastic escapism. But what can you do to make yourself a better roleplayer?

First off, speak to the dungeon master and fellow players about what you want from the game. A bloodletting dungeon crawl can mean a lower amount of roleplaying and more fighting, whereas a grand campaign with a huge narrative arc allows a huge amount of scope for really delving into a character and backstory. This will help set the mood with your group at an early stage and put everyone one the same level.








When it comes to creating a character, think about how much you want to be involved with the roleplaying aspect. To keep it simple, choose a race and class that appeal to you and put a little of your own personality there. Humans are always a good start as we know how they act already, but Elves and Dwarves aren't too dissimilar to play either. If you're looking to push your skills then races like Tieflings, Dragonborn and Goliaths can really open up your perspective. A good DM will have the world react differently to differing races and this can be really interesting to play.

In terms of a backstory always converse with the DM. The first thing is to understand the setting, which will then spark some ideas as to where your character fits in. Talk to the DM about your idea and they may be able to link you into the story even more which will immerse you even more. The more immersion, the better the roleplaying.




When you begin playing theres some things to remember. Every player will, or at least should, get time to shine. This can be from triumph in a battle getting the last hit on a renowned enemy to being the focus of a story arc in which you'll do a lot of talking and roleplaying. These moments are great for your character so really try to lose yourself in these moments. Likewise, if its a fellow players time the best thing you can do is to give them the time to shine. If they are nervous about roleplaying then you can help them get immersed. If its in the heat of a battle, you can try to set them up for a finishing blow, either by an ability or spell that can buff them or by flanking or aiding them to give them advantage. If its more character based with conversations with NPCs then just help them with little questions the player may be unsure of to ask, ask them questions that will then inspire them to talk more with the NPC's. Being a great roleplayer isn't just about playing a good character but about helping the players around you be better roleplayers too.

There will also be many times when you know things as a player but your character may not. I usually mention to the DM 'I know how to do something but I'm unsure my character will, can I roll a check to see if he does?' to see if the character will know, or quite often not even mention it. Your character will have a different variety of knowledge compared to you and this works in the opposite way too. The DM mentions something you know nothing about but think your character will? Ask your DM and hopefully they'll ask you to make an ability check. You might learn something new!

 My final piece of advice is also to accept that you will make mistakes or bad decisions and have some truly terrible sessions where the dice rolls are incredibly bad. Yes its annoying, but don't get angry at such things as they will affect the rest of the players at your table. Remember TTRPG'ing is a game and a shared experience with a number of other players and a Dungeon Master. Player etiquette should always be a priority in a group, the happier each player is the more enjoyable the session will be for everyone. Someone roll a nat20? Give em a clap or a cheer! Someone roll a nat1? Have a collective groand but laugh too!

So there we have it! I'm learning all the time when I'm roleplaying so expect more thoughts on this tremendous aspect of gaming in the future, perhaps I'll be able to get other peoples thoughts too from fellow players and dungeon masters. If there are topics you'd like me to cover then please get in touch and I'll see what I can do, Don't forget my affiliate link with The Outpost above if you want to get some nice discounts from your tabletop gaming needs and I'll be back again soon with another blog post.

Sunday, 7 April 2013

Campaign Day at Tredegar Reavers: Testing the New Tau!

And so the Tredegar Reavers put on their first campaign day: VYNDRA II. Jacob came up with the rules and scenarios, so much kudos to that man!

Armies were made from 2 x 500 forces, 1 HQ and 1 Troops unit compulsery. So my Evandalists were to be rolled out again for action! However, with a difference. Not by me! I myself was using the brand new Tau Codex, along with another person who came to play. My list looked roughly like this. 

Fireblade Cadre, 10 fire warriors, 6 firewarriors, 8 pathfinders, riptide, broadside, hammerhead, two crisis suits, and a 3 man stealth team. No drones or anything, everything was pretty basic but I just wanted to squeeze as much in to give everything a go. Leaning over winning was the main aim today!

As always, Huw was in attendance putting on a game of No Quarter with Mike, Aaron and Owain. Couple of pictures are included!


Myself and Jacob got to club nice and early to get things set up, and here are the four tables we used. There was another but it wasn't needed, so I've just included these!


My first game was against a Necron force. Part of Jacobs plan was that the first game most of your units would deepstrike even if not normally allowed, except if a vehicle in which it comes on from your table edge. A few of my units are ready to arrive, so I deep strike my Riptide fairly centrally. Scatters. Mishaps. Rolled a one. Cry. The model I'd put a lot of effort into getting some sort of painted shape was killed before it had rolled a dice! Ho hum, on with it! We had four objectives to control, so my opponent had oen unit of immortals on his, a tough test to budge! I had my 10 man unit of firewarrios and my Fireblade Cadre, on one of mine. Second turn, he brings down his Necron Lord and he scatters. Mishaps. ROLLS A ONE!!! DICE GODS WHYYYYYYYY!!!!!!!! Well, bonus for me but horrid for the Necron player! In the end I was able to get a Crisis suit to contest his objective while holding my own. Game finishes 4-2 to me, Tau victorious!


Some of the other fights, Space Marines vs Chaos


Eldar and Dark Eldar allies vs Chaos


This was the Necron Lord that mishapped, lovely looking beastie!


This was Tau versus my Evandalists, commanded by Jason. He had some terrible luck, the Chaplain dying and after Jase rolled a one on the injury chart Jacob had concocted was dead for the entire campaign! Ouch!


No Quarter! in action, scurvy and crocodiles!


My next game against Chaos allies, this was a very close game. Chris' bezerkers came zooming down, I managed to blow one rhino up but out stomped Kharn who killed my broadside, but a railgun shot to the face soon stopped him. His other unit of bezerkers then failed to assault me twice and were wiped out by a combination of the new Tau rule 'Supporting Fire'. This helped give me enough sixes when shooting overwatch to make them just out of range of charging me the first time then finishing the squad off the second time. Score! The other Chaos had his Lord fly down the other flank and wiped out my Cadre and Firewarriors. Once again, a Railgun shot from across the board killed him.


My Riptide then tried to zoom foward, using the super charge I moved 17" forwards to close the gap with the Chaos objective. 7 bolt pistol shots, look at those to wound rolls! I made sure my dice saw that so they could see how to perform! The riptide only killed a couple, but it was worth a shot. In the closing moments of the game my hammerhead was able to blast apart just enough of the squad to cause them to run from the objective and off the table... thus making it a draw. Crazy game!


Some action on the Tyranid moon board.


More No Quarter, showing off the Island feature Huw had created.


Had to take a quick snap of this, the one Chaos players objective. What a beatiful piece of genius!

  
One of the Arena of Death matches. Being a Tau player I wasn't too bothered with this, but it was fun watching some of the other guys go at it. Moment of the Arena goes to Jason rolling a one when a fire warrior shot him for his armour save. Bad luck Jase!



Everyone had to hand in one model for the best painted award, we voted for the top three, then others voted for the top one. My Chaplain came second I believe!





Ah, my game against Alun will be a memorable one for my Tau! We were all given a special card at the beginning of the day which we could use in any game. Mine was "Was that a Lictor?" which meant I could move any one unit of my enemy 12" away from where they had been set up in  deployment. Seeing as Alun had taken an Aegis Defence Line and quadcannon I moved Yriel and his guardians out and shot them to ribbons, leaving Yriel on two wounds. My markerlights then removed the cover saves for the Eldar Rangers and Farseer who were then promptly shot at by everything in the second turn! Yriel slid around and took out my stealthsuits, and then charged the pathfinders. Overwatch from those alone took his last two wounds, result!


The enemy!



Aluns raider flew down the right, which I blew up, and then decimated the squad with fire from the Riptide. I then charged the squad and kept then held up for several turns while my army moved to capture the Relic and further themselves away. The Riptide fell, as it was incredibly hard to hit those pointy ears but the last two Dark Eldar died and Alun was wiped out. Victoy!


This was a scene as another Tau player tabled the Khorne Bezerkers, heres Kharn before he was obliterated.


This was the final game, and was a little bit different. HQ and any other unit had to go around chasing Relics, when one was controlled you had to roll a dice, if it was a 6 you'd win, otherwise it was replaced elsewhere on the table. A lot of city terrain was used for this! The only time I managed to get to one, I was able to roll the six and hold the main objective! Victory for the Greater Good.


And so the end comes, and we hold aloft our certificates. I was the owner of the Silver Throne, and, most pleasingly the best sportsmanship award too! The other Tau player won the overall campaign for scoring a shedload of victory points, best army and best mini, where as the Chaos player won the Arena of Death with his juicy Chaos Daemon Prince. Jason also won a certificate, for being the best roller of the 'one' on a D6, but could not be pictured due to having to leave early. As you can see, I'm the large ogre on the right.


So all in all a great day, we've raised a nice wee bit of money to go towards more scenary and got some good games of 40k in! First thoughts with the Tau, they're an incredible defensive army, supporting fire means anything coming close to you will suffer a few wounds from the amount of overwatch fire you can pour out. The Broadside didn't do much, but I had that mainly to take out flyers. The riptide performed well despite its terrible start, and the Fireblade Cadre's ability to add an extra shot to the fire warriors proved well worth his meagre 60pts. Unit of the day, Pathfinders. They are amazing and make the rest of the Tau so much better. Can't wait to play more games with them!

Thursday, 29 November 2012

Crusade of Fire... I Have It!

I made a post about the upcoming Crusade of Fire campaign book, and how I was tempted to get it. Well, I'm very happy to say I've obtained a copy two days before release! I've had a flick through, and I'm pretty impressed thus far. Theres several pages of backstory, of which I'm yet to read but the basic structure is set in a part of space that no-one has been able to access... until now. A Crusade has been sent to reclaim it yet as they enter local space... Chaos and Xenos are there too. Intriguing!



As you can see, the cover is pretty darn nice. Nice to see a Hellbrute depicted in a pose that isn't like the model... Hopefully a boxed poseable version of him soon!


Each commander gets to pick an overall 'Grand Warlord', and these traits give you campaign points. There are Servants of Ruin, the Chaos forces, Crusade of Fire, Imperium, and then the Prophets of War which represent the Xenos can choose which table to pick, Campaign points can be granted for killing or capturing enemy HQ's, capturing objectives and so on depending on which trait you roll.


I had to take a quick snap of these, Kevin Chin's Imperial Fists are sublime. The guy has 9 dreadnoughts and two full boarding marine squads, totally suiting the Imperial Fists! 


Also included are rules for dogfighting with flyers, and they seem interesting. Whether I'll get to use them I'm unsure as not many flyers are at club, so we shall see. From what I've seen though they could be a good bit of fun. 

Speaking of fun...


The Arena of Death is a place to save your captured commanders and characters. If you win, you can escape. If you lose, then you're probably dead! As you can see from the above picture, you get bonuses for attacking from the side or rear, and you also get bonuses via 'Roar of the Crowd' tokens which you earn from how well you do. There are also some cards to photocopy and print which give you certain actions to use. It looks like a heck of a laugh and I'm hoping to rope some of the guys at club into having a go and maybe doing a videoblog on it. We shall see!

Many people may look at the book and wonder "why couldn't this have been in White Dwarf?" Well, it may have been possible and it wouldn't surprise me if they had thought of releasing it in this way initially. It works really well though as a book, although the £25 price point may put some off. If you're into campaigns and want something designed for 40k, this could well be for you. Seeing the participants armies is great, I could look at others armies all day! They go through the different games, add rules for fighting in Daemon worlds, for me its worth the money. If you're not a campaign person, then this probably won't be for you. For me though its a good little pick up. Lets hope people at the club can be persuaded to get involved!